Total War: WARHAMMER III

Total War: WARHAMMER III

More Thematic Wallbreakers [6.2.x]
31 Comments
acolyte192  [author] 5 hours ago 
@sarumanthecursed I have fixed the issue with the Dreadlords. They were incorrectly getting the trait while on their dark pegasus instead of while they are on their dragon.

Thanks for reporting!
acolyte192  [author] 1 Jul @ 9:57pm 
@sarumanthecursed Hmm, I'll look into it, might have missed it
sarumanthecursed 1 Jul @ 3:03pm 
Female Dreadlord sword and shield does not have wallbreaker on black dragon.

The Supreme Sorceresses do tho
sarumanthecursed 1 Jul @ 9:51am 
My favourite mod! Thank you!!!
acolyte192  [author] 30 Jun @ 6:45am 
Nope.
JazzMonk 29 Jun @ 11:15am 
need update?
Nok 2 Jun @ 10:25am 
I truly did not realise just how many things didn't have this that should. Beastmen are one of my mains and it bothered the hell out of me that a regular Giant was somehow twice as good at breaking walls as a goddamn mutant minotaur with four arms enhanced by the power of chaos (Gorgons). Simple mod, but absolutely must-have. Thanks man.
PaPa' SamBuBu 26 Apr @ 1:02pm 
epic
acolyte192  [author] 20 Apr @ 4:06am 
Great Unclean One has been added. Enjoy, everyone!
PaPa' SamBuBu 12 Apr @ 4:26pm 
+1 to adding great unclean one
sarumanthecursed 4 Mar @ 9:07am 
Epic mod! Please add great unclean ones
Legionarius 11 Jan @ 10:23am 
@Acolyte192 - Is it possible to add it to the great unclean one? Thanks
Solly 10 Jan @ 11:25pm 
Great mod. Makes sems more useful in sieges
acolyte192  [author] 10 Jan @ 11:20am 
Basically what @Younghappy said.

I have added a list of all the units that have Wallbreaker in vanilla, check it out in the discussions.

@Legionarius The Toad Dragon already has it.
Younghappy 9 Jan @ 5:31pm 
@ScorpioD1 Kholek and Dragon Ogre Shaggoths both already get Wallbreaker. I'm not the mod author, but imo it's probably best to keep it limited to SEMs outside of Ogres and the super thematic units like Miners and Skaven Warp-Grinders.
Legionarius 9 Jan @ 2:09pm 
How come Nurgle was left out :(
John Warhammer 9 Jan @ 12:47pm 
what do you think about adding Ghoritch to this mod? I mean he has a giant drill for a hand i think he could break some walls!
ScorpioD1 9 Jan @ 8:09am 
what about warriors of chaos? makes sense for dragon ogres
ChopChop 8 Jan @ 2:00pm 
Thank you Acolyte192 :WH3_clasp: love the mod
acolyte192  [author] 8 Jan @ 1:52pm 
@mario if he piss

Thank you! Feel free to post the name of the Wall Health mod, so that other people can try it out, too. :)
minecraft with gadget 8 Jan @ 1:36pm 
Great mod. When paired with a mod that increases wall health, I think it's pretty well-balanced, especially considering most of these units are rare, expensive, or otherwise limited, or not ideal to use in most army comps (Miners).
acolyte192  [author] 8 Jan @ 1:36pm 
@josetrabajoarcos Hmm, I could look into the amount of damage they do. I think that all Wallbreaker units get +50% damage to walls, that might be why their damage output is high.

However, in my campaigns, it usually took the units quite a bit of time to break through the wall.

Do you have any ideas in terms of numbers? How long do you think the knocking down of a wall should take, etc? It would help gauge stuff.
josetrabajoarcos 8 Jan @ 1:12pm 
I feel that several units do too much damage to the walls in general, I would like this strategy to be something tertiary, that always using artillery or siege machines is more profitable so as not to break the game's schemes. There could be some exceptions like the beast of khorne or really large units but in general it seems to me that it should not be such a viable option. I don't know if you share my point of view
acolyte192  [author] 8 Jan @ 1:01pm 
@ChopChop It's done. Enjoy!
acolyte192  [author] 8 Jan @ 12:41pm 
@NorscanWarlord Yeah, they just attack the wall normally. For some units, it ends up looking really cool!

@ChopChop Sure! I'm glad to see you here and that you like the mod!

@Echo I have no idea because the AI never sieges me. :'(
Minus 8 Jan @ 9:01am 
@NorscanWarlord I believe SE monsters use their SE duel animations against walls
Echo 8 Jan @ 3:13am 
This is interesting. Does it change the AI behavior in sieges at all?
ChopChop 7 Jan @ 12:42pm 
Could you consider adding Dwarf miners to this awesome mod?
wh_dlc06_dwf_inf_ekrund_miners_0
wh_main_dwf_inf_miners_0
wh_main_dwf_inf_miners_1
Many thanks and cool if not :WH3_clasp:
Nicious 7 Jan @ 12:32pm 
This must be added to Vanilla. ngl
NorscanWarlord 7 Jan @ 3:50am 
do they have animations when attacking the walls or just normal ones?
luich 7 Jan @ 12:19am 
finally x)