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The names disappearing is odd as they are showing correctly on my end (this is with many other mods installed), but if my theory on the picky pathing is correct, then hopefully this update should fix that
As for the scrap ids, they are simply:
common_scrap,
uncommon_scrap,
rare_scrap,
legendary_scrap,
essential_scrap
as far as I know, there should only be up to 8 slots so I'm assuming you meant slot 7 and 8, that being said I don't remember how the FU precursor crucible worked, will look into this when I get the chance, thank you for letting me know!
"Exception caught in client main-loop (AssetException) Error loading asset /stats/effects/weaponEffects/LREf_Frostslow/LREf_Frostslow.animation"
And likewise with burning.
Additionally, I upgraded a weapon to tier 10 thru FU's precursor crucible thing and the 8th and 9th bonus slots were erased once rerolled. I only had enough scrap to do those two so I don't know if rerolling erases enhancements on each tier.
Is it possible to ask for the item ID of the unique tier scrap so I can refund the two that were spent downgrading my weapon?
A lot of weapons with combos tend to have stance durations , these are the durations between each action,
some weapons already have very low durations between combos, so the modifiers can only remove so much (the modifier affects all stances, so if there is a stance that already has 0.03 stance duration, the values for the other stances will not go any lower than 0.03), this leads to extra "bonuses" of "stance duration" to essentially not work if a stance is already at the minimum value, unless I were to add a modifier for each stance, which I believe would be quite tedious for people to roll for haha
In the future I might add a system to prevent bonuses such as 0.00 stance duration showing up
As for the overview, the range is simply the same every other weapon would have, which is why it says 0.06 even though the most it can remove is 0.03 for that weapon
nice mod - enjoying it for a while now. But maybe you could clear up some confusion:
Im trying to get a weapon faster with "stance duration":
The overwiew says 0.00 to -0.06.
The highest i am able to roll is -0.03 only once: Trying to roll it on anoter slot only gives me 0.00 every time.
Could you explain the mechanic a little bit without me having to dig into the code?
Thanks for your work.
I like your idea of adding inaccuracy, so will add that into the rolling pool in the future, can't remember if recoil was a modifier I found during the testing, but will definitely take a look once I get back to it! (and hopefully find ways to implement QoL related bonuses)
Thanks for the suggestions, and happy modding to you too!
adding straight power is generally a bad idea (unless it's limited to special/legendary weapons, and only small amounts).
adding QoL type stuff is the real goodies
being able to increase projectile count on its own probably isnt going to affect damage output due to how weapons handle multiprojectiles (in vanilla, it splits their damage), but combo that with inaccuracy...want to turn an assault rifle into an automatic shotgun? heh. speaking of, if your mod doesnt add the ability to add inaccuracy...consider that as an option, maybe users may like it.
similarly, is recoil a modifier?
In addition due to the tooltips from this mod and the ones from Project 45 showing different data, I added the tooltip swapping station so that one may be able to see both tooltips whenever necessary