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butchering rabbits? u click them , an choose pick up rabbit or butcher it.
same goes for sheets, had a bunch of mods to make um in 41 but now they seem like a precious resource. it doesn't really make sense that you can't stitch together your own, should be the most basic intro to tailoring IMO. but I won't have to worry about that any more either, thanks man
Do you mean these?
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:792: item DeadRabbit
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:817: StaticModel = DeadRabbit,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:818: WorldStaticModel = DeadRabbit,
I just used power shell to search for some words in the game files, same as you would do in unix or linux just a different syntax, all the information is in the modules in the game.
As a simple way to describe the locations, not to accurate as definitions and other functions are put randomly around, as the devs dont follow the same logic all the time.
items and recipes,etc are located here
C:\Steam\steamapps\common\ProjectZomboid\media\scripts
distributions and other definitions, etc here.
C:\Steam\steamapps\common\ProjectZomboid\media\lua
I am on 42.0.2 by the way unstable branch.
For Base.DeadRabbit no recipes using it
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:792: item DeadRabbit
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:817: StaticModel = DeadRabbit,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:818: WorldStaticModel = DeadRabbit,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:988: item Rabbitmeat
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:994: Icon = Rabbitmeat,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:1011: StaticModel = RabbitMeat,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items\items_food_meat.txt:1012: WorldStaticModel = RabbitMeat,
For recipes in vanilla
craftRecipe ButcherSmallAnimal
...
item 1 [Base.DeadBird;Base.DeadMouse;Base.DeadSquirrel;Base.DeadRat;Base.Frog] mappers[animalType] flags[InheritFoodAge],
outputs
item 1 mapper:animalType,
There is no rabbit.
I found only the next recipes that give sheets on the base game:
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\recipes\recipes_tailoring.txt:39: item 1 Base.Sheet,
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\recipes\recipes_tailoring.txt:640: item 1 Base.Sheet,
So is more likely you have a mod instead of it being vanilla.
Ahhhhh