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Toro - Do you know why Trucky App considerss this mod as forbidden? Isn't it because of the economy file editing in general?
The Friar - Yes, of course. I'll have time this weekend to do the update for 1.54, I haven't upgraded yet. No time for that.
RNG TWOJ TATUS - For the mod to work:
1) Subscribe the mod here in Steam Workshop
2) After launching the game in the main menu, select 4th item Mods
3) Move it from the left list of mods with the > button to the right column of active mods
4) Confirm Changes at the bottom and proceed to the game normally.
In the game settings (System > Options > Gameplay) you must have the first item Fatigue simulation enabled (it is enabled by default).
Harald [H&W TruckTuning] - As I mentioned above, the details are known to me, however the basic cycle is 9h driving and 11h rest, see e.g. https://www.bluedropservices.co.uk/blog/181/HGV-driver-hours-and-rest-infographic/ .
I do not mention anywhere that it is a reality mode or that it is fully realistic. In the ETS2 scales (1:19, 1:15, 1:3) for the different areas it doesn't even make sense to deal with 4.5 hour breaks, only the total 9 hours. Therefore it's a step towards reality in what the game setup allows. Nothing more, nothing less.
恐竜_Kyōryū - Yes, the average speed is adjusted, which is partially used to calculate the delivery time, so that a player with 11 hours of sleep will be able to meet the delivery deadline. This can negatively affect the speed of hired drivers (I don't know if these drivers use the same speed parameter for their deliveries). So it's better to count on it.
Milos13 - I don't know if hired drivers are affected by the parameter change in the current version of the game, but years ago they were. If you want hired drivers to run at maximum speed, then don't use this mode. I have no other reliable solution.
but unfortunately not quite realistic.
We truck drivers are allowed to drive for a maximum of 4.5 hours at a time, then we have a break of 45 minutes, but this can be done in 1 x 15 minutes and 1 x 30 minutes.
After that we are allowed to drive for 4.5 hours again. We are allowed to drive for another hour if we have taken another 45-minute break, but only twice a week and not one after the other.
In addition, we are only allowed to shorten our break time to 9.00 hours if we have had at least one break of 11 hours beforehand.
best wishes to you too (or good fucking luck in your words)
@author thanks
In my limited testing, nothing negative has occurred so far, but that doesn't mean it's yet to happen. On which version of the game in ATS do you have experience with this?
To be fair, neither did I when I tried the exact same trick with a home made mod in ATS, so let me tell you what you're getting into.
The game uses rest/max work time when calculating the job delivery time windows, in other words resting times are taken into consideration.
So what happens when you split the resting time into smaller portions? The game will now assume that each ofyour driving cycles consists of 9h of work, and 3:40 of sleep. If you stick to roleplaying and use 3 such stops for every 9 h of driving, you're screwing yourself over, because the game assumed you'd only rest once per 9 h. It made arriving on time borderline impossible in ATS, but in ETS2?
Good fucking luck. You'll need to massively extend delivery windows that happen to be just below the resting time in the economy_data.sii. But since delivery window length is fixed, you'll end up unbalancing long distance or short distance jobs.