ICBM: Escalation

ICBM: Escalation

Combats Reasonable Ship Speeds
6 Comments
Combat  [author] 2 Feb @ 8:45am 
they should still be able to kill subs never noticed any problems with them
[C|⦿] Typical Lama [✚] 2 Feb @ 7:26am 
What happens with anti submarine measures like naval helicopters? Are the able to still kill subs with the extra speed? Because fe. on 4x ship speed they're nearly useless as the submarines just move faster than the depth charges or whatever drop.
Combat  [author] 19 Jan @ 1:27am 
i just increased the speed of all ships by how much i thought was good not all ships have the same increase but they mostly got the speed increased by 10 to 15 for every tech level
Wolffar 18 Jan @ 10:32pm 
how much faster? 1.5x, 2x?
B-36 Enjoyer 5 Jan @ 3:08pm 
We were here for normal naval combat, not star trek, this mod does it right
L_Chabb 4 Jan @ 7:47pm 
That image! :steamlaughcry: