Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems that some functions works only while -debug is enabled. So my hack for tooltips while transferring liquid was throwing those issues. Should work now.
STACK TRACE
-----------------------------------------
function: render -- file: qa_Render.lua line # 36 | MOD: [B42] Item Comparison
function: render -- file: qa_Init.lua line # 11 | MOD: [B42] Item Comparison
ERROR: General f:5377, t:1737015269904> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: class zombie.inventory.types.Clothing at KahluaThread.tableget(KahluaThread.java:1667).
No tooltips are appearing - and whenever hovering over any item - the console gets absolutely trashed/spammed with:
ERROR: General f:1300, t:1737014451187> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in DoTooltip at KahluaUtil.fail(KahluaUtil.java:82).
Added few new parameters to compare
Added a checkbox in the Mod Options to enable debug parameters. Do not enable it until you want to be swarmed by comparison values. I use this button to identify what to display in the mod and how.
Or you can enable it, and help me to identify what are good values to have. If you do it, then restart the game and you will see all of them.
Improved clothing comparison: Now compares the clothing with all clothing parts which will be unworn.
Renamed options from "Show, Sometimes, Hide" to "Always, Difference, Never"
Set "Difference" to default
Added PL support
seeing 0 waterproofing on hand watch's is distract
Saw your post warning about needing to replace that line. Checked my ModOptions.ini file both before and after adding this mod and I already had the proper 0 line without changing anything. Mod author didn't update anything either so I did not have that nil issue you mentioned previously
Without the mod enabled I was able to set my settings and it remembered them after loading up different save files.
With the mod enabled, I had to set the mod settings again after every time I loaded a new save file.
Try to create a new game with using only his mod. Then try to add a hotkey for his sandbox options. Then try to reload an voila, you will be missing his hotkeys.
Issue is, that default value for his option is 'nil' but it should be 0 by default.
If you want to fix it. Close the game and modify this file:
%USERPROFILE%\Zomboid\Lua\ModOptions.ini
Replace this line
keybind|ChangeSandboxOptions|sandbox_options_hotkey|nil
To this line
keybind|ChangeSandboxOptions|sandbox_options_hotkey|0
Save and run the game. Then all mods would save it properly, including mine.
Or write the author to fix his mod and wait :D
Got you logs on pastebin, other mods throw errors seemingly because of you modifying vanilla functions, disabling them doesn't fix the issue.
https://pastebin.com/A0cRbGpV
Clothes also have 2 new parameters to compare: Run speed modifier, and Weight.