Rivals of Aether

Rivals of Aether

COMPETITIVE MX
19 Comments
survivor slugcat 7 Jul @ 10:08am 
:rwslugcat:
survivor slugcat 7 Jul @ 10:08am 
i got evrey mx mod and map and its fun
The_Dooms 28 Apr @ 2:37pm 
If the sound could be rebalanced that'd be awesome.
Destro103 28 Apr @ 2:13pm 
The sounds for spiking, like with the forward or down air, and crushing, with down and up special, are way too loud. if that was fixed, this would be great.
Fancy Suit 11 Feb @ 11:38am 
you should at least ask for permission before making edits. cool mod stil
Rewrite 21 Jan @ 12:28pm 
dislike, you fucking stole my moms name
qwerty 17 Jan @ 9:47pm 
THANK YOU
yoshi cool 15 Jan @ 10:47am 
im not getting the original mx mod of this EVER
Discountdon 9 Jan @ 3:22pm 
I think the noise should be lowered on his forward air, down air, and the crushes
Sahn Uzal 7 Jan @ 1:14pm 
Finally the revive mechanic is STILL too forgiving, even if he is already at high percentage, it still is a massive comeback tool, i suggest bringing up the revive damage all the way from 85% to 180%, it may sound crazy on paper but considering the resistance of the character, its not as much as other characters.
Sahn Uzal 7 Jan @ 1:14pm 
the base knockback on FLight is too high it would also be better if it sent the enemies down, this could cause a bounce on high damage and be a setup for cool combos, and also a risky but precise spike.

Also nerf or remove entirely the armor on NSPECIAL, since this attack has 2 parts, counters like clairens DSPECIAL are useless because the armor makes the second part of the attack (the kick) still connects and completely ignore the counter.

The spike hitbox on Forward Air is too big, since MX is massive he can peek the forward air in corners and have a very safe spike, unlike Down Air which requires him to put himself at risk, forward air should be more punishing, specially if using it to spike an opponent.
I broke my legs.
Innocence isn't getting me anywhere.
LoganDoesStuff 5 Jan @ 2:41pm 
Honestly from my experiences fighting him, he's not THAT OP. He's easy to combo cuz of how heavy he is imo
Jamie™  [author] 5 Jan @ 2:41pm 
should be changed now
Almulescent 5 Jan @ 7:12am 
increase the percentage needed for an instakill to like 200 or 250
Jamie™  [author] 4 Jan @ 9:34pm 
true
Aza 4 Jan @ 9:33pm 
something approved
Shark™ 4 Jan @ 9:32pm 
peak