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steamlibrary\steamapps\workshop\content\108600\3401152130\mods\[B42] Craft Clay\42.0\media\scripts\recipes
and change CC_recipes_clay.txt with this:
module Base
{
craftRecipe CreateClay {
time = 120,
timedAction = Making,
Tags = InHandCraft;Pottery,
xpAward = Pottery:2,
category = ExtraCraft,
inputs
{
item 1 [Base.Bucket;Base.BucketEmpty;Base.PaintbucketEmpty;Base.BucketForged;Base.Pot;farming.WateredCan;Base.BucketLargeWood;Base.BucketCarved] mode:keep,
-fluid 2.5 [Water;TaintedWater],
item 1 [Base.Dirtbag],
item 1 [Base.Strainer] mode:keep,
}
outputs
{
item 2 Base.Clay,
} }
}
did it myself in 2 minutes xD
Thank you for your feedback and support 😊
More love pls and less hate. Otherwise...
Thank you for your feedback and support 😊
I updated the mod [B42] Craft Concrete with the two recipes you wished for.
Please test it and let me know how you like it and if it works properly😉
I recommend using my other mod „Gold Digger“ so you can dig up clay everywhere and not only on the new spots☺️
Thank you for your message!
Fixed it, looks like there was an upload bug, don't know why.. just resubscribe and your good to go, please test it and let me now if it works for you now 😇
* Reduced the time producing clay to 120 Ticks
NOTE
The recipes Azazellz wished are in progress, atm there is much else in queue but I did not forget it 😇
Try reinstalling the mod..
YOu are awesome, I'll do that and will prepair it for the next Update, thank you for that input.
In the meantime, maybe my [B42] Gold Digger Mod could help you collect usefull resources through digging soil 😇
Make unfired pottery -- break it into shards -- recycle the shards back into clay with water and some tools. That's the main idea.
So that the player could train skill freely without the critical need for long runs for replenishing resources every 5 minutes, as is already (more or less) done with woodwork and blacksmithing.
With the latest patch, the developers have made this ridiculous clay-finding routine much easier (instead of 1 piece you now find 2-4), but having alternative ways to get resources is always good.
Jep I saw that, fixed it and will upload the patch this evening as soon as I'm home from work😇
I love your effort and commitment!
To make it easier to follow your needs, please make me bulletpoints of what you wish to have implemented, I will do what I can to fullfill your needs 😇
I really like your idea and I'm already working on it 😊
For the shards, you could take a model and picture of Animal Teeth, Skull Fossil Fragment, or Limestone Pieces, just recolor it in the colour of the clay. Or maybe there is something better for this, not sure.
Additionally, you can divide the unfired items into several categories, depending on their crafting recipes to get different amounts of shards back (more clay needed = more shards gained).
The amount of clay needed for an item can be found in recipes_pottery.txt, craftrecipe_handpress.txt and craftrecipe_potterywheel.txt.
Usually it is 1, 2, 3, 5 (Clay Pot) and 8 (Blacksmith Anvil Mold). So as not to clutter the list, you can keep only 3 categories - small (1 clay, for 1 shard), medium (2 for 2) and large (3,5 and 8 for 3) items.
Or you could just leave it and make one generic recipe.
Thank you for your feedback! I will adjust the XP gain. I like the recycling idea. If there are clay pottery item I will consider to add recipes for em. If there aren‘t I will not go to create extra models for it😊
Should be 1 exp, like when sawing logs into planks.
You're working with clay, and preparing the material is a pretty important part of the craft, but it's still too much.
By the way, another idea on how to get clay: recycling!
Kind of like what you can do now in blacksmithing.
You make spoons, you melt down the spoons, you repeat, you get experience.
When you already have some clay ready, you can make something out of it. Cups, and stuff like that.
Then you can break them into shards with a hammer (new item).
And process the shards (with mortar, pestle, and some water, OR, for more shards, with a bucket of water and a stick to stir everything properly) back into clay.
IRL it's a bit more complicated than that, but it should look okay for game simplification.
However, this should not work with fired ceramics as the chemical composition of the clay changes after firing.
If you can not collect rain water with the buckets, it has nothing to do with this mod.
This mod offers a recipe to craft clay and does not affect the buckets in any way.
However, I added "Base.BucketEmpty" & "Base.PaintbucketEmpty" to the supported Items 😉
Changed the order of both mods, AutoCook AFTER [B42] Craft Clay : it doesn't change any behaviours mentionned in my previous post (still need #1 for the recipe, and only #1 show AutoCook menu).
====
FR
J'ai interverti les deux mods, AutoCook APRES [B42] Craft Clay . Rien ne change, la recette pour fabriquer de l'argile n'est possible qu'avec le premier, et seul le même seau montre les menus AutoCook.
As already mentioned by @Humanista, there are several kinds of buckets in game. So far, I have three of them (DEBUG)ScriptName:
1. Base.Bucket
2. Base.BucketEmpty
3. Base.PaintbucketEmpty
The recipe only work with #1. That one doesn't show "Can be put outside on the ground to collect rain water" (or something similar).
I also us AutoCook (loaded BEFORE [B42] Craft Clay , and the first bucket (which work to make clay) can read "Autocook Stew/Soup", NOT the #2 and #3. Might be a clue somewhat...
---
FR : il existe 3 seaux dont les (DEBUG)ScriptName sont ceux mentionnés ci-dessus. Le seul qui fonctionne avec la recette est le premier. Et c'est celui qui n'affiche pas "Peut être placé dehors, sur le sol, pour collecter l'eau de pluie."
J'utilise AutoCook et le seau n°1 est le seul qui a "Auto Cook Stew/Soup" dans le menu clic-droit ...