Project Zomboid

Project Zomboid

[B42] Craft Clay
104 Comments
sneck 21 Jun @ 2:05pm 
que la probabilidad de reciclado escale con el nivel de pottery
sneck 21 Jun @ 2:03pm 
estaría bueno poder tener la oportunidad de reciclar los elementos de arcilla que aun no fueron cocinados
ProduktFrosch  [author] 28 May @ 12:44pm 
Awesome, as soon as I'll find time, there surely will come a small patch with your additions, well done mate!
MechaDoc 26 May @ 11:11pm 
added the buckets and changed the water to 2.5L so here you go:

steamlibrary\steamapps\workshop\content\108600\3401152130\mods\[B42] Craft Clay\42.0\media\scripts\recipes

and change CC_recipes_clay.txt with this:

module Base
{
craftRecipe CreateClay {
time = 120,
timedAction = Making,
Tags = InHandCraft;Pottery,
xpAward = Pottery:2,
category = ExtraCraft,
inputs
{
item 1 [Base.Bucket;Base.BucketEmpty;Base.PaintbucketEmpty;Base.BucketForged;Base.Pot;farming.WateredCan;Base.BucketLargeWood;Base.BucketCarved] mode:keep,
-fluid 2.5 [Water;TaintedWater],
item 1 [Base.Dirtbag],
item 1 [Base.Strainer] mode:keep,
}
outputs
{
item 2 Base.Clay,
} }
}
MechaDoc 26 May @ 10:57pm 
its literally 2 line addition bruv
did it myself in 2 minutes xD
ProduktFrosch  [author] 26 May @ 10:54pm 
All my mods will be updated and patched with the stable release of the game.
Thank you for your feedback and support 😊
MechaDoc 26 May @ 9:52pm 
amazing mod, living without being close to water sources with only a pond with 1 clay deposit makes it impossible to proceed through required pottery levels. tho it would be real nice if the new crafted buckets would also be accepted as water sources, especially the big carpentry bucket with 20L capacity
MattHatter42 14 May @ 6:40am 
Would you make a mod similar to this so that you can also obtain sand from dirt? Maybe as an either clay or sand option?
Davion_Valavaern 6 May @ 5:27pm 
Also, STRONGLY suggested quality of life adjustment, which I've done for myself: change the recipe to only need 2.5L of water instead of 3L, so that one full bucket will exactly convert one full back of dirt.
Davion_Valavaern 6 May @ 5:12pm 
I wonder if there would be a way to let you do the crafting if you're near a water source, like a pond, or a working faucet, without needing to constantly refill a bucket.
F1tgal911 26 Apr @ 8:47am 
@Ryan Gosling
More love pls and less hate. Otherwise...
ProduktFrosch  [author] 24 Apr @ 1:02am 
All my mods will be updated and patched with the stable release of the game.
Thank you for your feedback and support 😊
Ryan Gosling 23 Apr @ 10:25am 
Bro why the fuck you added strainer where the fuck i have to find it
sarumanten 19 Mar @ 4:46am 
на последней версии Б42 не появляется вкладка ExtraCraft
maralcluq 18 Mar @ 11:38pm 
En primer lugar, gracias por este estupendo mod. Se me ha ocurrido que podríamos hacer la receta más realista. Mezclando tierra y agua, en realidad, no se consigue arcilla sino barro. La tierra que se usa para la arcilla tiene un componente de aluminio. Y resulta que hay en el juego un elemento llamado Fragmentos de aluminio que se obtiene al desmontar algunos aparatos eléctricos. Mi propuesta es que se añadan esos fragmentos a la receta. Lo ideal sería que el aluminio añadido estuviera en forma de polvo, pero eso igual ya es más complicado.
drshahramanvariazar 18 Mar @ 8:47am 
compability with homemade things?
Pabloisse 16 Mar @ 12:13pm 
Water does show in craft menu if already used the container before, even after restarting game
ProduktFrosch  [author] 16 Mar @ 7:52am 
🤣
PMS_DiLLeR 16 Mar @ 7:18am 
сук это просто ебаный цирк мне нужен мод блять чтоб выкопать по сути то по чему ходит мой персонаж буквально.. но блять мне нужен еще 1 мод что бы я мог выкопать землю в мешок... я просто в ахуе
ProduktFrosch  [author] 14 Mar @ 11:08am 
Try resubscribing and then look for a separate category called ExtraCraft, it should be there. Also the mod only works on B42 and up😉
ianrowell797 14 Mar @ 10:23am 
no matter where in my load order the mod is the option to craft clay still won't appear in the menu :(
mike 13 Mar @ 1:55pm 
Thanks it does work! I think the issue was that i had transferred water from a container from another mod to the watering can and for some reason it didn't recognize it.
ProduktFrosch  [author] 13 Mar @ 12:35pm 
I works with tainted water too😊
mike 13 Mar @ 12:18pm 
Are you able to make clay with a container of tainted water? or does it have to be clean water
Vargr 8 Mar @ 2:09am 
Nice!
ProduktFrosch  [author] 8 Mar @ 1:36am 
@Kareekoe
I updated the mod [B42] Craft Concrete with the two recipes you wished for.
Please test it and let me know how you like it and if it works properly😉
Rad Shad 2 Mar @ 1:11pm 
I'm not sure if you plan on adding more features to this mod, but the ability to "unmold" unfired pottery so we can recycle the clay would be awesome!
ProduktFrosch  [author] 20 Feb @ 10:32pm 
I doubt it, the mod only offers recipes and does not modify digging behaviour.
I recommend using my other mod „Gold Digger“ so you can dig up clay everywhere and not only on the new spots☺️
Gat0r 20 Feb @ 2:21am 
I can't get clay from the new clay spots (B42.3) using a shovel and an empty sack. Could this mod might have to do something with this?
Jack the Stripper 15 Feb @ 6:25pm 
@ProduktFrosch yep, errors are gone. thanks for fixing it so quickly!
ProduktFrosch  [author] 15 Feb @ 11:09am 
@Jack the Stripper
Thank you for your message!
Fixed it, looks like there was an upload bug, don't know why.. just resubscribe and your good to go, please test it and let me now if it works for you now 😇
ProduktFrosch  [author] 25 Jan @ 8:03am 
Hotfix 1.1.4
* The disappearing sack IS fixed now
* Reduced the time producing clay to 120 Ticks

NOTE
The recipes Azazellz wished are in progress, atm there is much else in queue but I did not forget it 😇
JeanPhiBRZ 25 Jan @ 7:25am 
Hi guy, thank you so much for your job. I have re install the mod and the sack doesn't disappears anymore, but the soil on the bag don't disappears now, I have infinite soil now....
ProduktFrosch  [author] 24 Jan @ 8:37pm 
@Son
Try reinstalling the mod..
Son 24 Jan @ 4:25pm 
the sack disappears
Skard4Lyfe 24 Jan @ 1:50pm 
another method beside gold digger is basement excavation mod. Fill bags of dirt, make clay with water
MDAVI 22 Jan @ 2:20pm 
I also missed the empty sack returning
Cheesy Spaniard 22 Jan @ 2:01pm 
destroys the empty sack* sorry typo
Cheesy Spaniard 22 Jan @ 2:00pm 
hi, making clay with your mod consumes a full sack of dirt and destroys the dirt after the latest update instead of using some dirt and leaving an empty sack
ProduktFrosch  [author] 22 Jan @ 8:00am 
Azazellz
YOu are awesome, I'll do that and will prepair it for the next Update, thank you for that input.
In the meantime, maybe my [B42] Gold Digger Mod could help you collect usefull resources through digging soil 😇
Azazellz 22 Jan @ 7:53am 
@ProduktFrosch
Make unfired pottery -- break it into shards -- recycle the shards back into clay with water and some tools. That's the main idea.

So that the player could train skill freely without the critical need for long runs for replenishing resources every 5 minutes, as is already (more or less) done with woodwork and blacksmithing.

With the latest patch, the developers have made this ridiculous clay-finding routine much easier (instead of 1 piece you now find 2-4), but having alternative ways to get resources is always good.
ProduktFrosch  [author] 22 Jan @ 3:36am 
@V1NCEN7
Jep I saw that, fixed it and will upload the patch this evening as soon as I'm home from work😇
V1NCEN7 22 Jan @ 3:30am 
crafting clay consumes the sack
ProduktFrosch  [author] 22 Jan @ 3:13am 
@Azazellz
I love your effort and commitment!
To make it easier to follow your needs, please make me bulletpoints of what you wish to have implemented, I will do what I can to fullfill your needs 😇
I really like your idea and I'm already working on it 😊
Azazellz 22 Jan @ 12:06am 
You can take all items from items_pottery.txt with the `Unfired` prefix, and add them to the recipe named "Break unfired item into shards".
For the shards, you could take a model and picture of Animal Teeth, Skull Fossil Fragment, or Limestone Pieces, just recolor it in the colour of the clay. Or maybe there is something better for this, not sure.


Additionally, you can divide the unfired items into several categories, depending on their crafting recipes to get different amounts of shards back (more clay needed = more shards gained).

The amount of clay needed for an item can be found in recipes_pottery.txt, craftrecipe_handpress.txt and craftrecipe_potterywheel.txt.
Usually it is 1, 2, 3, 5 (Clay Pot) and 8 (Blacksmith Anvil Mold). So as not to clutter the list, you can keep only 3 categories - small (1 clay, for 1 shard), medium (2 for 2) and large (3,5 and 8 for 3) items.

Or you could just leave it and make one generic recipe.
ProduktFrosch  [author] 21 Jan @ 10:30pm 
@Azazellz
Thank you for your feedback! I will adjust the XP gain. I like the recycling idea. If there are clay pottery item I will consider to add recipes for em. If there aren‘t I will not go to create extra models for it😊
Azazellz 21 Jan @ 10:09pm 
Has anyone mentioned yet that this recipe gives too much experience for pottery?
Should be 1 exp, like when sawing logs into planks.
You're working with clay, and preparing the material is a pretty important part of the craft, but it's still too much.

By the way, another idea on how to get clay: recycling!
Kind of like what you can do now in blacksmithing.
You make spoons, you melt down the spoons, you repeat, you get experience.

When you already have some clay ready, you can make something out of it. Cups, and stuff like that.
Then you can break them into shards with a hammer (new item).
And process the shards (with mortar, pestle, and some water, OR, for more shards, with a bucket of water and a stick to stir everything properly) back into clay.
IRL it's a bit more complicated than that, but it should look okay for game simplification.

However, this should not work with fired ceramics as the chemical composition of the clay changes after firing.
ProduktFrosch  [author] 21 Jan @ 10:34am 
@Miaoux
If you can not collect rain water with the buckets, it has nothing to do with this mod.
This mod offers a recipe to craft clay and does not affect the buckets in any way.

However, I added "Base.BucketEmpty" & "Base.PaintbucketEmpty" to the supported Items 😉
Miaoux 21 Jan @ 10:08am 
I do not know how to edit my own previous post, so writing a new one:

Changed the order of both mods, AutoCook AFTER [B42] Craft Clay : it doesn't change any behaviours mentionned in my previous post (still need #1 for the recipe, and only #1 show AutoCook menu).

====
FR
J'ai interverti les deux mods, AutoCook APRES [B42] Craft Clay . Rien ne change, la recette pour fabriquer de l'argile n'est possible qu'avec le premier, et seul le même seau montre les menus AutoCook.
Miaoux 21 Jan @ 10:02am 
Salut, super mod, merci. Ca plutôt que de marcher des heures sur les routes...

As already mentioned by @Humanista, there are several kinds of buckets in game. So far, I have three of them (DEBUG)ScriptName:
1. Base.Bucket
2. Base.BucketEmpty
3. Base.PaintbucketEmpty

The recipe only work with #1. That one doesn't show "Can be put outside on the ground to collect rain water" (or something similar).

I also us AutoCook (loaded BEFORE [B42] Craft Clay , and the first bucket (which work to make clay) can read "Autocook Stew/Soup", NOT the #2 and #3. Might be a clue somewhat...

---
FR : il existe 3 seaux dont les (DEBUG)ScriptName sont ceux mentionnés ci-dessus. Le seul qui fonctionne avec la recette est le premier. Et c'est celui qui n'affiche pas "Peut être placé dehors, sur le sol, pour collecter l'eau de pluie."

J'utilise AutoCook et le seau n°1 est le seul qui a "Auto Cook Stew/Soup" dans le menu clic-droit ...