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As the mod is from 2014, I do not remember the theming specifications, but I'll look it up in the code later to see what they actually are.
The difference is significant; for example:
City with 25 population is producing 55 base Food. If the bonus applies after subtraction we get (55 - 2 x 25) x 1.15 = 5.75 Food per turn. But if the bonus applies prior to subtraction we get 55 x 1.15 - 2 x 25 = 13.25 Food per turn.
I checked both the Temple of Artemis source code (Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC\DLC_06\Gameplay\XML\CIV5Buildings_NewWonders.xml) and your code and the Food modifier seems to be coded exactly the same, so I can't find what's wrong. Any ideas?
Oh well; what will be will be. enjoying the mod awesome work and hope the Secret shop thing gets fixed. Thanks for your time!
@ubisoft.mig: I am a notorious wonderbloater myself. If you delete the aptly-named file, yes, you will have access to both vanilla and modded wonders.
Other than that awesome mod.
Cost: 1060
Unlocks at Flight
Requires Autocracy. All newly-trained non-air units in this city receive the Drill I promotion, improving combat strength when fighting in open terrain. Unhappiness in non-occupied cities reduced by 20%. Drill improves combat strength in rough terrain not open terrain. Just thought you might like to know this.
May I ask you what specific wonders you think are overpowered? I'd really like to try and work on balancing it out with community feedback rather than make a new release, I'm sorry but I hope you understand. But thank you for your comment! I read all of them. =)