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回報翻譯問題
Are zombies hurt by broken glass windows they climb through? could be a cool idea!
I will get on with it closer to the weekend, thank you for all the ideas.
@Frank_Horrigan_44 I do not plan to make new tiles within this mod, but it can be a submod if I have time, sure.
If you are able to make the damage of these sources independent from each other so we have both lethal and non lethal (with health threshold on) it would be perfect!
But dont worry, as soon as Cheval de Frise is updated, I will include support for it the same day.
I want to use that mod for the Modded defenses only part, so when he updates Cheval de frise, i have them taking care of the lethal damage and your mod taking care of the rest with non lethal damage.
I'm gonna try your mod because I like the concepts, you have beautiful eyes, and I'm pretty sure the more bites it takes you to eat a hotdog, the manlier you are; I know, I know, taking all those little baby bites seems like it would have the opposite effect, YET NAY! It actually parallels the homophobic implications presented with taking big bites, or dare I say *gulp* A-SINGLE-BITE...
I've gone too far for us to be mere strangers. Perhaps we can discuss more in my private Zomboid Consensual Physical Therapy, Crematorium, and Mannequin Museum.
- Removed two "print" lines used for debugging that would unnecessarily contribute to the game log file.
I'll fix it in a minute.
Thanks again for your work on this!
Have you considered dedicated obstacles like the chevaux de frise mod?
- "Lethal outcome". If you disable it, zombies cannot die, they remain at "health threshold" percentage of health.
- "Health threshold". Only works if you disable "lethal outcome".
Thanks a lot, gonna test it out
If you want to change Sandbox settings in ongoing games, use "Sandbox Options" mod. You will want to save/load after changing the settings.
- Support for all languages.
- All settings are exposed as Sandbox options:
- Global damage multiplier, 1x by default.
- Window damage multiplier, 0.2 by default (windows hurt zombies only at 1/5 of strength).
- Wooden barricade damage multiplier, 2x by default
- Metal barricade damage multiplier, 4x by default
- "Lethal outcome". If you disable it, zombies cannot die, they remain at "health threshold" percentage of health.
- "Health threshold". Only works if you disable "lethal outcome".
Bashing on the metal grate should probably make zed loose arms or something, maybe start chewing, but to be able to kill them would me destroy brain, in PZ canonically, no ?
I'd want to have some spiked barricades for that, first :) thanks, though!
Como escribí en la descripción, 1 zombi puede atravesar 1 tablón.
Si quieres que 4 zombis atraviesen 1 tablón, cambia el multiplicador de 1 a 4 en la configuración de Sandbox.
Este mod simplemente permite que los zombis realmente reciban daño al golpear objetos.
A VER SI HACEN UN MOD DE CRISTALES BLINDADOS ANTI BALISTICOS CON ESO LOS ZOMBIES NO PODRIAN PASAR NUNCA Y EL UNICO PUNTO DEVIL EN NUESTRO REFUGIO SERIA LA PUERTA PRINCIPAL NO LAS VENTANAS
ESTEO MOD QUE SOLO ES PARA LA 41 ME GUSTO MUCHO DA MUCHA IMMERSION Y AYUDA CONTRA LOS ZOMBIES AQUI DEJO EL LINK https://youtu.be/QYbXHrO8JEc?t=7
Y MAS AHORA QUE HAY MODS NPCS MUY INTELIGENTES EN LA 42 LO NECESARIO QUE ES UN MOD DE SENSORES Y ALARMAS Y POR QUE NO SE PUEDE HACER UNO DE PUERTAS Y PERSIANAS DE EMERGENCIA QUE SE CIERRAN DE ESAS DE INCENDIOS SI COMO LAS DE RESIDENT EVIL 2 DE LA COMISARIA ESAS YA QUE ESE SISTEMA EXISTE DE VERDAD