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Tried making it so that all weapons heavier than the magnum have the same walk speed as it which mostly solves the issue, but doesn't quite work on the forced walking on 1 temp HP.
Crouch speed works perfectly fine though, this problem only happens when walking.
-Louis
Also I have been busy af, Imma try to update this when I have my chance. Stay tuned <3
Try the other addon in the description, maybe you can find it
Some bugs i found:
Holding shift while carrying a heavy enough weapon will make you slightly faster instead of having your speed halfed furter/unchanged.
Standing in water, switching weapon, having low health and/or being hit by a infected will almost completely stun you for much longer than normal even when using a light melee. Instead of a common slowing you down for 1 second it seems to fully stop you for 5 seconds with a single hit.
(Could be the game itself and not the mod:)
The speed displayed when using cl_showpos is incorrect.
Not bugs but could be features worth considering:
Having adrenaline override the slowdown (like water) since its temporary, consumes a item and is meant for rushing.
Ah I see. Then I haven't made one yet. I'll look into that. Thanks for the feedback!
If you know how to open .vpk file and see my vscript then yes. Otherwise it's gonna take me some time before I add the ability to edit all of these stats through chat (as it's the best imo). But I'm pretty sure that I'll add it in the future.
We thought of doing that during development. Though, in practice it would render those weapons utterly worthless, especially if you're trying to outrun a tank. Also, we'd like the weight rule to be consistent and straightforward (e.g, primary slows, secondary doesn't).
I know weapon scripts have MaxPlayerSpeed parameter, does this mod force the game to use that parameter, or how does this mod work?