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고쳤습니다. 확인해주시면 감사하겠습니다.
It's already possible. Rich soil research is needed.
You can cover up to lichen-covered soil with soil, but from marshy soil onward, a moisture pump is required.
Only shallow water is possible. Ocean, moving, and deep water cannot be created.
What types of water tiles can you make with this mod? How deep can it be? What about flowing water? Could you move an entire river with enough effort?
It could be at an increased cost.
In any case great mod, love the simple gather spots and making it so you just shift terrain to the next in sequence.
그 이슈는 9일에 고쳤고, 지금 확인해봐도 문제가 없습니다. 모드를 완전히 삭제하고 다시 받아보세요. 업데이트 문제일 수 있습니다. 아니면 다른 모드가 범인일 수도 있습니다.
강에서 시작하니까 건물가치가 90000이더라구요
강 없는데로 기지 옮겨보면 10000까지 떨어지고
이 모드를 빼보니까 해안가에서 시작했더니 건물가치가 2000이었어요
It seems like it's not working right now. I'll take a look at it soon.
What compatibility are you talking about?
Ah, I understand. Since I'm studying RimWorld's source code, once my skills improve, I'll try to make what you want someday.
You can build spots on flowing water.
The only water you can directly create is standing water.
Good.
I almost burned down everyone's colony. Thank you. Could you update the mod and check it for me?
I'm glad you like it.
@UncleRippu
Of course. You can now fish in caves.
@AtomicRobot
That's a very interesting idea. However, I prefer lightweight mods and tend to avoid altering the systems of vanilla.
@FelipeGames2000
Yes, this mod does not create 'other tiles with the same appearance'. There are no new tiles.
@Proxyer
Thank you! Fixed it.
I have something to report to you.
Make_JGH_Water, Make_JGH_SoilWater, Make_JGH_Soil in Defs\RecipeDefs\Recipes_Production.xml, there are two "<workSpeedStat>" in them, which causes a red error when starting the game. Deleting one of them will resolve the error.
Please check it. Thank you.
This mod actually converts the terrain! Thank you!