Stellaris

Stellaris

Divine Sovereign Origin
13 Comments
Juhius  [author] 15 May @ 1:49pm 
Updated the mod to 4.0!
No longer adds the psionic trait at game start as it is removed in the base game with the divine sovereign event chain.
Let me know if there are any problems with the mod.
TotallyAccurate 16 Jan @ 8:59am 
I think the origin should add Psionic Theory as a research option (either on game start or through an event chain/special project)
[CMG] Raptor-Man 13 Jan @ 9:26pm 
The God-Emperor of Mankind!
Kaplan 11 Jan @ 9:15am 
Hey ! this is great.
Any chance to create sort of an Emperor of Mankind vibe with combining this origin with Under One Rule and Cybernetic Creed ?
Juhius  [author] 11 Jan @ 9:10am 
I didn't want to rewrite any vanilla files or restrict the player, so no, it does not restrict you.
nyyfandan 11 Jan @ 7:07am 
Does this lock you to psionic ascension? Or you can have a divine Sovereign and take Cybernetic ascension for example?
Juhius  [author] 10 Jan @ 1:20pm 
Divine Sovereign is always an extra civic that doesn't take a slot from the ones you choose. So technically yes.
BroncoXeno2035 10 Jan @ 1:12pm 
Do we basically get 3 civics at the start of the game with this mod?
Juhius  [author] 10 Jan @ 10:30am 
Donofett I totally forgot about that!
FollowTheBlu 10 Jan @ 9:28am 
yo this is like the jesus mod
Donofett 10 Jan @ 8:13am 
Update?

kidding, looks great! Did want to ask about whether the Chosen One gets both the psionic trait and the chosen one trait, in vanilla when the event fires it removes the psionic trait. I see it in the images, so I'm asking
Juhius  [author] 10 Jan @ 7:23am 
Glad to hear! :btd6thumbsup:

I'm going to sell your organs on the open market. :ujel:
Big McLargeHuge 10 Jan @ 6:31am 
broken plz fix