RimWorld

RimWorld

Random Factions (Continued)
25 Comments
Arthur GC 25 May @ 2:35pm 
Does this mod affect the alliances between factions? I noticed that after starting a new game with this mod, the random hostile factions are only hostile toward me, but not anyone else. The same can be said about alliances.

It looks that to most factions only my tribe presence in the world matters, and no one else.

This is bad, since sometimes I have traders and a raid starts at the same time, and these two different factions never interact anymore :/
Balkoth 18 May @ 11:47am 
Yup, even with just this mod. No errors in the log and % xenotype frequency set to 100 it's still just baselanders for each faction.
Mlie  [author] 18 May @ 6:10am 
@Balkoth Please see the Reporting Issues section described above
Balkoth 18 May @ 4:57am 
So, I set the % xenotype frequency to 100% and all the random factions are Baseliners. Not sure what I am doing wrong.
Weaver 21 Apr @ 2:08am 
I'm also seeing what Kindle the Bored is talking about, when starting a new game using this mod: Factions on the map but ?-based icon in the reputation window instead. The reputation window doesn't list a lot of conflict between those either compared to a normal many-faction start. I tried saving and loading to refresh the rep window but no luck there.
KiTA 20 Mar @ 7:04pm 
Hm, anyone else having issues with VFE:Insectoid and VFE:Mechanoid integration? The option for "random mechanoid" is in the dropdown, but not on by default, and both mechanoid factions are enabled. The insectoid ones aren't touched at all and "random insectoid" is missing -- maybe cause it's meant for VFE:Inseectoids and not VFE:Insectoids 2?
Mlie  [author] 5 Feb @ 7:58am 
@Kindle the Bored You define the factions before starting a new game. It will not replace factions after game start
Randomiser Kindle 5 Feb @ 7:56am 
Started new game, replacement factions were added after generation, but the initial random factions are still present in the factions tab in game? Did I do something wrong?
Mlie  [author] 25 Jan @ 10:04pm 
@ополоченец Not really, as mentioned in the description
ополоченец 25 Jan @ 9:58pm 
Can I add it mid-save?
Mlie  [author] 14 Jan @ 10:17pm 
@StockSounds The source it is open if you would like to expand on the original authors idea
StockSounds 14 Jan @ 5:54pm 
I feel like this isn't the full potential of what the concept of "randomized factions" could be.
Really, it's just replaced generic pirate factions with procedurally generated generic pirate factions.
Mlie  [author] 13 Jan @ 11:12am 
@Inquisition Time! There should be a section about VFE in the description, that is the extent of my knowledge
Inquisition Time! 13 Jan @ 11:07am 
Silly question about Vanilla Framework Expanded. Does it add random factions in every load? Been looking for a way to add duplicate factions mid game for a long term play but it's not avariable in the other mod.
Kamput 13 Jan @ 6:57am 
At least for me, seems to break Xenotype Spawn Control's settings, and Total Control's. Xenotype settings do not appear for factions in the former, and trying to choose a faction to edit in the latter locks up the game. Removing this one fixes the issue.
Mlie  [author] 10 Jan @ 10:19pm 
@IdleKnife Should work with any xenotype
IdleKnife 10 Jan @ 4:58pm 
does the random xenotype option also work with modded xenotypes?
Mlie  [author] 9 Jan @ 11:48pm 
@Farbott Worked as described when I tested it at least
the 9 Jan @ 9:43pm 
YESSSS i've been looking forward to reusing this mod for so long. thank you mlie!
Farbott 9 Jan @ 8:46pm 
Does this one get rid of the 'random faction' factions in the game after they generate? the last one i used here kept them around but did nothing after generating the REAL factions
www15o 9 Jan @ 9:49am 
Wonderful job!
Kaschey 8 Jan @ 8:13am 
Damn, this sounds incredible! Does anyone know how this mod interacts with the "xenotype spawn control" mod?

Also, will it clash with the "random ideology" mod fopr other factions? I assume it does exactly that - mixes the ideologies as well?
Mlie  [author] 7 Jan @ 9:35pm 
@AshCreeper10 It does it by default but you should still be able to add specific factions to the list
Klldarkness 7 Jan @ 7:43pm 
Thanks Mile! I was just looking at this one, hoping for an update...and here you are with one!
AshCreeper10 7 Jan @ 5:23pm 
So does it fully replace selecting factions with random ones? Or can I still select specific factions and randomize others?