Easy Red 2

Easy Red 2

Saving Private Ryan - Ramelle (II) [Mission]
15 Comments
Nutella the Hun / Igora  [author] 7 Jun @ 8:55am 
the "SS" troops are no longer wearing american Us army infantry rank insig on their uniforms
Niemcy 26 May @ 12:06am 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
Malata Societa' Official 22 Apr @ 10:00pm 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
SGTKILLROY1944 28 Mar @ 1:38am 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
Nutella the Hun / Igora  [author] 21 Mar @ 2:24pm 
There is not... I was selective in what audio I pulled in, and found that to be a little out of place with the rest of the battle going on.
bosskbot 18 Mar @ 11:09am 
Incredible! Could not be more impressed with this. Is there audio of Melish screaming somewhere? lol
NETSCAPE 9 Jan @ 2:25am 
For sure, I understand the limitations of AI spawn waypoints and invisible walls. And I do understand detailed singleplayer missions really only play good as one side, very true.
FenFenScreeScree 8 Jan @ 9:34pm 
awesome
Nutella the Hun / Igora  [author] 8 Jan @ 8:32pm 
They're in a collection now. Updates published based on feedback. Plays well for the U.S. side, and for this mission that's all I care about!
FenFenScreeScree 8 Jan @ 4:05pm 
Could you put all these into a collection?
Nutella the Hun / Igora  [author] 8 Jan @ 3:04pm 
I'll take the comments under consideration. I might just eliminate the ability for the player to spawn into the US Shermans at the end, since those invisible walls are there to route the AI down the correct path... It's hard to force the AI to do what you want without some serious constraints. This mission is really best played as the Americans, but I'll see what I can do for the spawns to make them better.
ElNoobMasPro72 8 Jan @ 4:43am 
We are not sending a forth death certificate with this one!!! :steamsalty:
NETSCAPE 8 Jan @ 2:34am 
Also it appears you have invisible walls around the Sherman. Not sure whats going on there.
NETSCAPE 8 Jan @ 2:24am 
Awesome little map.

I just played as both sides. Spawns and pacing need reworked. The cap time feels too quick. and I found myself spawning in like 10ft from the enemy sometimes. Then as the Germans I was in a marder in the center of the cap, and friendly forces spawned right in front of me in a Sdkfz. Maybe just need to move the spawns to the side streets or else it gets wonky.

The tower MG needs tilted down more to really make full use of it.
BerenOneHand 7 Jan @ 5:57pm 
Thanks for remaking the mission!!! Was missing it in my roster for awhile!:thestar: