Space Engineers

Space Engineers

Compact Antenna with Research Tree Integration
173 Comments
Fu$ion 30 Sep, 2024 @ 1:06am 
Getting "Critical Error" after the game loads with this mod.
BIV 30 Mar, 2024 @ 2:06am 
I'm hoping it will stand out as much as the fake, plastic tree 'branch' antennas the CIA dropped in the jungle, cost a fortune and were instantly spotted as fake and foreign. Many laughs.
Yaikiru 1 Mar, 2023 @ 12:38pm 
is working, but feels like consume more energy tan normal "small grid"
ThrustMonkey 15 Nov, 2022 @ 9:11pm 
Is this still OK to use, no errors?
BIV 29 Jan, 2022 @ 1:46pm 
Everything eventually greats made better and smaller so why not antennas it makes sense. Thanks for your effort and time.
Mighty_Assa 19 Apr, 2020 @ 4:49am 
nice to look at and works. thanks for that :)
Kam Solastor 5 Aug, 2019 @ 1:24pm 
Was just checking on the oldest mods I subscribed to, to clean up my blueprints list and saw this - was very surprised - and very happy - to see it is still being updated! Still enjoy using this occasionally
Dark_453 8 Jul, 2019 @ 7:56pm 
I remeber you releseing this, I have used it every day since.
woostyboy 8 May, 2019 @ 2:19pm 
Great, use it all the time! Thank you.
Kookas  [author] 8 May, 2019 @ 1:37pm 
Fixed.
woostyboy 8 May, 2019 @ 7:16am 
Hi
Not sure if it's the large version as well, but the small version has lost it's detail and shows as pink.
Thank you.
Smart Bear 6 May, 2019 @ 6:05am 
Thanks!
Kookas  [author] 6 May, 2019 @ 6:01am 
May 2019 update:
- Fixed icon having giant white borders
- Added to assembler blueprints
- Added to research tree
- Added all missing block properties: damage effects, build time etc.

Let me know if I've missed anything.
GuTsS 1 May, 2019 @ 9:28pm 
still working?
Smart Bear 13 Apr, 2019 @ 9:24am 
Update the mod please!
Delebre 20 Feb, 2019 @ 7:41am 
You could always use my mod ;)
I fixed that graphic because it too annoyed me. :lol:
Aaron Tigan 19 Feb, 2019 @ 4:51pm 
Tried it out and it worked (not sure if the ranges have changed since last update or not) and only thing I could see as an issue was the icon in the G menu now has a white border around it (guessing they changed the image size requirement at some point or something). Little annoying with my OCD but meh lol Glad it still works though.
Delebre 19 Feb, 2019 @ 9:04am 
Should yes. I liked it so much I added the small-ship antenna (but for large grid :lunar2019madpig: ) it into my mod pack long ago. Thanks Kookas <3
Aaron Tigan 18 Feb, 2019 @ 4:30pm 
Does this still work?
woostyboy 30 Aug, 2018 @ 3:59am 
Love this mod, use it all the time. Would love to see the large model shrunk down and available to use on small grids please, if you have time. Many thanks in advance.
Lvcian 22 Dec, 2017 @ 3:32pm 
Thank you for awesome mods!
DMMWolf 24 Sep, 2017 @ 1:16pm 
@Kookas Any chance of you taking a stab at long range Antennas?
Kookas  [author] 15 Sep, 2017 @ 10:22am 
Can't recreate any crash :s
The Maid 14 Sep, 2017 @ 12:53pm 
Yee, just commented so others would know whats up. I know it'll be updated
Delebre 14 Sep, 2017 @ 11:54am 
There were significant updates to grids and antennas specifically. So I imagine it'll get fixed by Kookas soon enough.
The Maid 14 Sep, 2017 @ 11:18am 
The latest update to Space Engineers has this mod cause a CTD
Delebre 20 Jul, 2017 @ 11:39am 
Thanks mate. I appreciate it. I can't find anything better than this when it comes to small/compact antennas. Sometimes I just want to be able to make something without a giant antenna poking out of it.
Kookas  [author] 20 Jul, 2017 @ 11:05am 
Yeah no problem.
Delebre 19 Jul, 2017 @ 8:42am 
I stuck it on there for now, to test it in multiplayer. If you don't dig it, please let me know. It's the small ship antenna, modded to work on large blocks, 1x1x1.
Delebre 19 Jul, 2017 @ 4:11am 
May I use your Compact Small Ship Antenna in my Graphene Mod? I wanted a large ship version of it, for asthetic reasons. I will of course credit you for your work.
Dark_453 27 Jun, 2017 @ 2:36pm 
Did you manage to upload a fix sir, :) I was looking for a "last updated or change log but dont see anything, and it seems to still give errors on BP's - new ones seem to work ok "ISH" but anything Newly Bp'ed or Older Bp's Mess up. Tried this on x2 computers even with yours bring the ONLY mod- on Fresh SE. - Even tried Last version to see if it was patch on SE but same result.
Like i said before i know RL more Important. but could you pop a change log update when you have. it will mail be then saying updated. i can re-add to my server.
Kookas  [author] 14 Jun, 2017 @ 10:51am 
To be honest it's already done, I just sort of forgot about it. I'll look into it.
Dark_453 13 Jun, 2017 @ 11:28pm 
@Kookas: I know that "soon™" means when you have time, with RL stuff and being bothered.
anychance of getting this one fixed "sooner™" Rather than "later™" - Asking in the Niced way possable. This more makes most of my ships Funtion.- I have used this since release. "A freind of my did a temp fix on this once before" anyway If you want help making it functional untill you finish your "overhaul" i would be happy to help. *add me n send a Poke"
D3ATHCOM5 19 Feb, 2017 @ 8:28pm 
Doesn't work. I can't place it in my world
Kookas  [author] 30 Jan, 2017 @ 4:49am 
The requirements for the small one were identical to the stock small one at the time that I made this, but those requirements may have changed since. I'm addressing that with a general overhaul of the mod soon™.
Weaver 29 Jan, 2017 @ 8:12pm 
Hey, the build requirments for the small ship version of this are almost nothning and don't include any radio components, is this an accident?
Kookas  [author] 14 Jan, 2017 @ 8:13pm 
Yeah, feel free to use it however really.
Titus 14 Jan, 2017 @ 7:32pm 
The director of the web series wanted to ask the developer(s) of this mod with his own account, but he can’t seem to comment for some reason. So I am posting it for him. The message goes: “Hello. I am creating a web series based in Space Engineers and would like permission from the creator(s) of this mod to use it in said series. Your mod and account name(s) will be credited in the credits at the end of each episode it is used in.”

You will be receiving an invitation to a steam group where the Director of the series and the Developers of the mods can communicate.
Kookas  [author] 10 Jan, 2017 @ 10:02am 
Can I just say, construction models are way harder to make than the actual completed ones :c
Kookas  [author] 30 Dec, 2016 @ 4:43am 
The small antenna used the exact same components as the stock small antenna at the time I made it, perhaps that's changed since then.
Stroomschok 29 Dec, 2016 @ 8:16am 
Shouldn't the small antenna use at least one or two radio-com components?
TechNick 17 Dec, 2016 @ 3:41am 
Top! thanks! :) Merry Cristmas
Kookas  [author] 16 Dec, 2016 @ 8:26pm 
I've got a pretty big revamp of this mod on the way to you guys, featuring higher-poly, more detailed meshes with LODs, optimised collision models, redone construction states and improved materials. It's going to look a lot better alongside the new blocks they've made.

I'd like to say it'll be out soon, but realistically with Christmas and January exams going on for me, it's going to be a few weeks or so. Just thought I'd let you know this mod is maintained and isn't going to be left behind looking all outdated!
Kookas  [author] 15 Dec, 2016 @ 12:30pm 
It's 6 blocks tall in the DEV version, it was 5 before.
TechNick 15 Dec, 2016 @ 9:09am 
was 4, and is 4 blocks tall?
Kookas  [author] 14 Dec, 2016 @ 10:22pm 
Also, is it just me or is the stock antenna taller now? I remember specifically making this antenna one block taller than it as balance but now it's the same height.
Kookas  [author] 9 Dec, 2016 @ 10:22am 
Possibly, I mean with a big overhaul to the texture system it would be expected to break stuff and even if they do implement backwards compatibility it's not going to look as good.

Even if they do fix it I might have another look at my SE mods and see what I can do to take advantage of the new system. I'd quite like to get rid of the textured-in flange bolts on this, they look sort of terrible sometimes.
TechNick 9 Dec, 2016 @ 10:10am 
Might be Keen's problem to fix from what I have read in the meantime. Thanks ;)
Kookas  [author] 8 Dec, 2016 @ 4:54pm 
Ooh, guess I'll have to do all the PBR stuff, will take a bit of learning but I'll try to get this updated quickly.
TechNick 8 Dec, 2016 @ 3:45pm 
01.165 has broken the textures, please update! thanks!