Conquest of Elysium 5

Conquest of Elysium 5

Goblin Lord - Class
43 Comments
minitsaru 10 Jul @ 9:55am 
Goblin necromancers, to make use of the hands that the sacrifice city upgrade makes would be super neat. Using weed to make goblin berserkers, and ancestor spirit caller units sort of like the barbarians would be cool as another way into the underworld too. Having a nature side for animal tamers and riders would be pretty fun. They all sound like a lot of work to make and implement though hahaha. I just love using all the resources for varied units. And the ones you have are themed so well too! Feels like playing several fleshed out teams at once.
Emperor Herb  [author] 7 Jul @ 5:46pm 
@minitsaru

Good to hear, I thank you for the feedback and responses you have given, just let me know if you have any ideas or suggestions.
minitsaru 7 Jul @ 5:40pm 
Just wanted to say, finished my campaign and had a blast the whole time! Failed to beat heaven but I managed to take the nexus and hell. Didn't run into any other bugs that I noticed, just had a great time. Thank you!
Emperor Herb  [author] 27 Jun @ 9:14pm 
@minitsaru

Fixed the ritual info, thank you
minitsaru 27 Jun @ 4:25pm 
Glad I could help! It's been easy when the mod's such a joy

Ran into a super minor not really bug but the text description for the geomancer's ring spell is different from the ring itself. If I had to guess it's the description for the aeromancer's as it says it gives flight and shock resistance. Can't be sure as I don't have a t3 aeromancer yet.
Emperor Herb  [author] 27 Jun @ 10:11am 
@minitsaru

Thank you for letting me know, you have been helpful with your feedback.
minitsaru 27 Jun @ 9:08am 
No new bugs or anything, just wanted to say I've hired a ton of elemental specialist and have not run into a single crash. Nice!
minitsaru 25 Jun @ 4:15pm 
Ah! My Chromaticist died earlier that's why! Thank you! Also glad to hear about the patch!
Emperor Herb  [author] 25 Jun @ 3:55pm 
@minitsaru I have fixed the bug with the infernal scout training, as well as another bug with a ritual creating the wrong summon.

I am fairly certain that the issue with encountering apprentices is either bad luck, or you do not have a chromaticist or arch chromaticist. As the offers are reliant on having either of those.
minitsaru 25 Jun @ 3:00pm 
Ran into what might be another minor bug. The goblin bloodsworn captain's infernal scout ability creates the earth version of both the wolf and standard scout instead of the infernal.

Also not sure if it's bad luck or maybe their appearance rate is accidentally low. With 2 library and one temple point I've only seen two geomancers in a bit over 4 years. None of the other elemental mancers. I have seen a really solid spread of the other specialists. with maybe too many enchanters. One of them show up almost every month.

Also despite the above this run has been a blast so far, thank you for the update!
minitsaru 25 Jun @ 6:19am 
Woo glad to hear! I've not yet run into the issue, but I've also only had one geomancer so far that I could afford at the time it showed up. The sample size is pretty small. I've yet to recruit any of the other three elements. I've hired three elementalists which aren't on the list of this issue but just in case they were fine too.
Emperor Herb  [author] 24 Jun @ 6:46pm 
@minitsaru

I have fixed both of the bugs you have brought to my attention. If you find any more please feel free to let me know. Thank you, it is a major help.
Emperor Herb  [author] 24 Jun @ 6:27pm 
@minitsaru thank you for letting me know. btw have you encountered the recruitment crash issue with the apprentices at all?
minitsaru 24 Jun @ 6:13pm 
Ran into another minor bug. Using trained garrean soldiers from a garrean keeper looks like it counts the garrean pikeman as a possible unit, however it upgrades nothing when used. Thankfully it doesn't use up any resources in this case.
Emperor Herb  [author] 24 Jun @ 11:51am 
@badcub, thank you for letting me know, I thought I fixed that issue with the rewrite, but it appears I will need to do further testing
BadCub 24 Jun @ 11:34am 
Hello there. My game seems to crash when I am trying to recruit apprentice hydromancers, and the same has occurred with pyromancers as well. No clue about geomancers and aeromancers though.
Emperor Herb  [author] 24 Jun @ 10:36am 
@minitsaru, thanks for lettting me know, that will be fixed
minitsaru 24 Jun @ 9:10am 
The update is super fun, thank you thank you! The spongebob reference is greatly appreciated.

Ran into a minor bug. The skirmisher veteran upgrade on the goblin weapon master's veteran soldier ability doesn't target the trained skirmishers and instead targets the base skirmishers.
minitsaru 22 Jun @ 10:26am 
Awesome! Looking forward to it!
Emperor Herb  [author] 16 Jun @ 1:25pm 
@minitsaru

That's good to hear, I am in the process of rewriting and improving the mod, so there should be an update sometime within the next few weeks.
minitsaru 16 Jun @ 9:46am 
Hands down one of my favourite faction mods! Love the multi faction vibe being able to delve into multiple magic paths and access to other dimensions. Lots to dig into on the long haul of a max size game!
Emperor Herb  [author] 16 Apr @ 10:34am 
@Lurker

Thank you, I appreciate the feedback. I will probably take another look into the code of the mod to see what is causing the issues at a later date when I have the time. LMK if anything else comes up.
Lurker 15 Apr @ 11:30pm 
outside of that this is one of the most expansive mods i've played and it's very fun
Lurker 15 Apr @ 11:28pm 
other types work its just geomancer that crashes me
Emperor Herb  [author] 15 Apr @ 10:33pm 
@lurker I am aware of this glitch, and there is nothing that I am able to do to fix it. I recommend saving your game whenever you go to recruit apprentice Pyromancers, Hydromancers, Storm Mages, and Geomancers, as the glitch seems to only occur at random, and will likely not persist through reloading the save.
Lurker 15 Apr @ 10:08pm 
don't know if this belongs here or resources but when ever i try to by an apprentice geomancer the game crashes
Emperor Herb  [author] 2 Apr @ 6:41pm 
@ahilger the top rank portal keeper requires you to own a Goblin Overlord
ahilger1 2 Apr @ 6:38pm 
Why can’t I upgrade a portal keeper? It says it’s not possible to cast the ritual here
Saturn 22 Feb @ 1:36pm 
sure
Emperor Herb  [author] 20 Feb @ 6:44pm 
@Saturn interesting, mind if I take a look and see if I can add the Fix to the main mod?
Saturn 20 Feb @ 4:02pm 
I published a MPfix for it temporarily DM me if you want me to take it down
Saturn 20 Feb @ 4:01pm 
add a ./ to all file location names to get it to work in multiplayer
Multay 2 Feb @ 10:14am 
Yeah idk when i tried it twice without a name and it crashed each time and then when i entered a name it worked normally
Emperor Herb  [author] 2 Feb @ 9:32am 
@dots oh okay, I believe I have found the issue and it seems to be related to the apprentice elementalist. I am unsure as to why this is causing issues, as it never used to, but I am thinking on ways to work around this.

@Multay strange, I never had an issue like this appear, and it is likely related to the error that the apprentiice elementalists are causing. I will look into this more to see if it is related.

I am currently working on a patch or update to the mod, and worst case scenario I will have to split the apprentice elementalist into 4 different units.
Multay 2 Feb @ 4:06am 
Game seems to crashes when you leave the name empty
Dots 28 Jan @ 5:15pm 
No worries :) I've not run into the loading issue since then. FWIW I've a decent machine, so I also wouldn't think it's a resource constraint.

I've noticed the game sometimes crashes while playing, and it often happens after clicking to recruit a goblin elementalist. Definitely not always, though.
Emperor Herb  [author] 17 Jan @ 2:14pm 
@dots it is good to hear that it finally worked for you, I have been searching for what the potential culprit could be but I was having no luck. I had been testing multiple times and encountered a crash once, but it ultimately seemed random as to what was responsible for causing it.

One working theory I have is that the mod could be "too big" but I don't think I have added too much or done much different from other mods on that end.
Dots 17 Jan @ 1:34pm 
@Emperor Herb, I was trying on all default settings for map generation (medium size), single player, minus one NPC (the green one), 1 baron 1 count for difficulty levels. I tried multiple times, probably 5ish, and kept getting the crash.

I just tried again and it loaded fine with your 2 mods selected. So, it was likely an issue on my side that a reboot or similar fixed.

Thank you for responding and offering to help!
forrestomintero 12 Jan @ 8:53pm 
no race has ever made me this rich while making me feel like I'm barely generating any money at all. Don't get me wrong, this isn't a complaint, in fact I really appreciate how you've managed to somehow create an economy that can be bootstrapped to insane numbers (+15 theoretical gold per site) combined with having 5 different races worth of rituals while making everything so time and money intensive to build that it doesn't feel too overwhelmingly op. still op, especially elemental cavalry. just not crazy overwhelmingly op.
Emperor Herb  [author] 12 Jan @ 4:45pm 
@dots I will look into this to find out what the issue is. for all the time I have played this I have only encountered the crash once or twice. could you tell me a bit about what conditions you set the game up with? (Map Size, Number of Players/NPCS)
Dots 12 Jan @ 8:24am 
This looks fun, but my game crashes when creating / populating the map on startup. I've tried the lord class mod with your resources mod, lord mod alone, and both in conjunction with other mods. Always crashes.
Lifford 9 Jan @ 6:40pm 
Sounds great!
Bennymax26 9 Jan @ 2:35pm 
i originally thought this was gonna be the goblins from the Goblin Slayer Series but i was pleasantly surprised.