Project Zomboid

Project Zomboid

Clothing Preset Manager
46 Comments
Cosmo 23 Jul @ 11:00am 
Hey @Jack Regan Is there a way to make the mod save the key position?
rhysk_ 21 Jun @ 3:38pm 
The mod seems to check your saved preset, check if you have access to that clothing, then equip any pieces of that preset that are 1) not equipped and 2) available.

Is there any way to have it change your clothing to match your preset exactly ? i.e. if I have gloves currently equipped, but my preset has NO gloves in it, when I press "Load" on that preset, I want it to unequip my gloves (in addition to equipping any missing pieces from the preset).
TraumaTooN 9 May @ 12:09pm 
I noticed that there is a bug with bandages. I think they somehow get saved onto the character when saving an outfit. Because even though I have removed my bandages the bandage texture remains. Disabling this mod was the only way to fix it.
Rusty #DopeRust 3 May @ 12:11am 
@Jack Regan, firstly, thank you for keeping this mod updated for the most recent build, i used the one you got inspiration in the previous build, and thank you for making it available for the community of PZ, good work.

Secondly, i just reported an bug in here , figure i should let you know.

Cheers.
TraumaTooN 2 May @ 3:10am 
I LOVE this!
dragonsphotoworks 4 Apr @ 11:12pm 
Ah atleast got it kinda fixed. And if remembered location that would be lot better. I have UI mods and moving them around it blocks the button at times and need to unbury it lol
Mad Data Scientist !PC 4 Apr @ 11:00pm 
i found out that in my case I can click and move the icon after freshly loading into the game. as long as i'm doing that, all is good. but overall it would be much more awesome if the mod could remember the last x y position of the icon.
dragonsphotoworks 4 Apr @ 6:28pm 
Try changing resolution, then moving icon?
Mad Data Scientist !PC 11 Mar @ 12:47am 
The button is always hiding behind the other buttons on the left. Any idea how I can actually grab it and move it around in a case like that?
Greez 10 Mar @ 7:58pm 
Good mod, thanks. It would be cool if the button kept its coordinates.
Nyagger 27 Feb @ 12:53pm 
does the undress button remove makeup?
≫ Dasfer 17 Feb @ 6:52pm 
how I wish that when saving a preset it took the name of the already selected preset by default
hurRdurR 4 Feb @ 3:56am 
i don't mind the button but it'd be good if it saved location instead of resetting back to where it is.
Not a huge deal tho.

However I think I noticed a bug with head bandages.
I saved an outfit where my char was wearing a head bandage.
I took it off after undressing the outfit no longer needing it.
When I loaded back into the old outfit the head bandage was applied again (but no longer shows up in the health menu so impossible to take off via normal ways).
LumberingTroll 1 Feb @ 7:07am 
I really like this mod, however if at all possible I would rather it just had a hotkey instead of a UI button, at the very least please move the default button location to the bottom left, and make the UI open either in the center of the screen or at least remember where we put it.

as a bit of a but, I noticed that when "undressing" its taking off the visuals for bandages, and cosmetics, these are viewable on the ground when you have the forage ability active.
Jack Regan  [author] 31 Jan @ 3:12pm 
If someone ,anyone is good at lua scripting feel free to take the code and mod.update it, make it better i would love that.
Jack Regan  [author] 30 Jan @ 7:17pm 
@Kaceutsu It woukdnt scale wirh all resolutions.
Kaoeutsu 30 Jan @ 5:56am 
it would be better if the CPM was in the character view tab
Jack Regan  [author] 26 Jan @ 3:36pm 
@Kr¡tZw!nG No there is no way to hide CPM button,but you can move it around.When i figure out how to bind keyboard key to open/close UI window i will add the option to hide the CPM button.
Kr¡tZw!nG 26 Jan @ 9:41am 
Is there a way to toggle/hide the CPM button?
Jack Regan  [author] 26 Jan @ 8:40am 
@Kyubles Thanks for the info. Any feedback is appreciated
Kyubles 26 Jan @ 8:34am 
Thank you for your help. I found the source of the problem. I am using the Proximity Inventory mod. It does not drop items when the global inventory is selected. To solve this, you can unequip the items instead of dropping them.
Jack Regan  [author] 26 Jan @ 7:00am 
@Kyubles Does the game gives you red error in bottom right corner when you try to use undress function? Check if the items you want to undress are not marked as favorited.
Kyubles 26 Jan @ 5:54am 
I'm playing on the B42 version and Undress doesn't work on me. Also, I save myself with armor in one save and without armor in another. When I switch between saves, I can put on armor but I can't take off armor.
Jack Regan  [author] 25 Jan @ 5:13pm 
@KH_PL The mod has been updated. Unfortunatly my monitor res is 1920x1080 so any feedback would be useful.
KH_PL 25 Jan @ 7:53am 
@Jack Regan Ok. No rush. Take your time. I tought it was someting with my setup or something like that. Thanks for the mod it is very usefull.
Jack Regan  [author] 24 Jan @ 11:00am 
@KH_PL yes i know. Indie stone updated the game recently. Will fix this soon.
KH_PL 23 Jan @ 3:50am 
Hey I don't see Delete button. Could it be problem with UI settings or scaling? I play on borderless window 3840x2160.
Jack Regan  [author] 19 Jan @ 12:02pm 
@LumberingTroll I will try to add a code t oremember items on hotbars.
LumberingTroll 17 Jan @ 9:44am 
Would it be possible for the Preset Manager to remember and equip anything on hotbars? I use some mods like AuthenticZ which has upgradeable backpacks giving more hot bar slots, and it gets tedious re-equipping them every time :D As it is, the equipment just gets dropped into your base inventory when the item its attached to is removed, which is totally fine. B41 had a mod that remembered what equipment was attached to and kept it with that item, so if you took off a belt the items went with it, like its own hidden container, not sure if using that as a reference could help you any or not.
Jack Regan  [author] 14 Jan @ 2:18pm 
@ Ashadar Re'souley clothing goes on to the flore or in a nearest selected container.If you load a preset with item tath are not near by tath items wont be equiped.
Jack Regan  [author] 14 Jan @ 2:15pm 
@Macbuk yes thumbnail is AI generated. I didnt have the time to make one myself.
Ashadar Re'souley 13 Jan @ 12:31pm 
what happens to the clothing when you change outfits? do they just go in your bag or do they just vanish until you put that outfit back on?
Macbuk 13 Jan @ 3:57am 
What even is that AI thumbnail art lol
LumberingTroll 9 Jan @ 4:42pm 
@Jack Regan Thank you!
Jack Regan  [author] 9 Jan @ 1:07pm 
@LumberingTroll updated the mod. Favorited items wont be unequiped.
Jack Regan  [author] 9 Jan @ 11:07am 
@LumberingTroll I will try to add the favorited item function.
LumberingTroll 9 Jan @ 7:44am 
Would it be possible to add an If Check on each item before unequipping it, and if its favorited then skip unequipping? Some things I like to leave on all the time, like a watch, and regular clothes.
Racoon 9 Jan @ 2:06am 
I LOVE YOU
LumberingTroll 8 Jan @ 10:49am 
@Jack Regan, ah well, would have been nice :D maybe KEE will add a way to control what they where depending on task, thanks anyway, love the mod! (if there is a way to get it to unequip belts, holsters, packs, and back weapons. Using the sleep comfy mod, as its a nice bit of immersion, if not not a huge deal, this still makes it easier!
Jack Regan  [author] 8 Jan @ 9:50am 
@LumberingTroll No it doesn work for applying loadouts to the NPC.I dont think that is posible because KEE mod edit the core engine files in zombie folder.
LumberingTroll 8 Jan @ 9:32am 
@Jack Regan, No I mean does it work for applying the loadouts to the NPC Group members?
Kaoeutsu 8 Jan @ 9:10am 
ohh so it's indeed very useful, I thought it allowed me to have as many clothes I wanted stored in the presets. good to know thats nlt the case!
Jack Regan  [author] 8 Jan @ 8:49am 
@LumberingTroll I play with "Knox Event Expanded" it work fine.It works with moded items and clothes. Doesnt save attached item from belts and holsters.
LumberingTroll 8 Jan @ 7:22am 
Will this work with modded wearable items / equip slots?
If it were possible to make this compatible with the "Knox Event Expanded" NPCs that would be amazing!

Either way Ill be checking this out, thanks!
Jack Regan  [author] 8 Jan @ 6:21am 
@Kaoeutsu Only clothes you have on you or in a nearby container can be equiped by the preset.
Kaoeutsu 8 Jan @ 6:02am 
is this consider cheats?