DayZ
MA Container Base
67 Comments
harpjonathon2017 30 Jun @ 2:02pm 
how do you make a duplicate key card?
Mr. Alex  [author] 29 May @ 12:06pm 
@Fil you can destry the base with gun fire, if destroyd you can open "ruined door"
Fil 29 May @ 11:52am 
Codlock Version, Is it possible to raid with grenades and fireearms?
AdamKurde 15 May @ 12:15pm 
The fireplace during the rain is flooded and goes out.
AdamKurde 15 May @ 12:05pm 
It is possible to add that the container is a structure that will be seen like a building, then the mod would work with mods that add sleep mechanics, such as InediaStamina
Mr. Alex  [author] 9 Apr @ 5:03pm 
@riciuu no sorry, that is not the intention of this mod.
riciuu 9 Apr @ 1:34pm 
any way to get a kit ready to use without put the material?
Mr. Alex  [author] 6 Apr @ 9:37am 
@survival Diary There is nothing to update. json is created when mod is loaded. If you had normal container base mod before, delete settings.json and it will create the correct one. Or even better, delete the entire "ContainerBase" folder
Survival Diary 6 Apr @ 8:59am 
For the MA Container Base Codelock, it's impossible to add KeypadRaidTools. Please update it. Thank you.:steamthumbsup:
MrALPACA 29 Mar @ 8:36am 
and how do I get this version of the container with codelock?
Gobbles 29 Mar @ 8:00am 
is there an ability to put a camo net on these?
Mr. Alex  [author] 19 Mar @ 2:54pm 
@330TServers Yes, with a hacksaw when container is empty
330TServers 19 Mar @ 2:19pm 
can the container base be broken down into a kit for moving?
Mr. Alex  [author] 18 Mar @ 10:49am 
@Scoville I have a codelock version. it will be its own mod tho...
Scoville 18 Mar @ 10:19am 
I feel it would be perfect if it accepted codelock
Scoville 18 Mar @ 10:19am 
great mod but many issues with the player keys, losing them etc and they are not able to reset their own.
Mr. Alex  [author] 18 Mar @ 6:46am 
@BearHunterZ I see, yeah its possible, give me a bit...
BearHunterZ 18 Mar @ 4:37am 
Hello, I'm sorry I have to bother you again^^
Would it be possible to see who claimed the keycard in the logs? Unfortunately, it's not clear from the log.txt. This way, you can better determine whether the player is still actively using the base.
BearHunterZ 18 Mar @ 3:48am 
Great Work thx
Mr. Alex  [author] 18 Mar @ 3:04am 
UPDATE:

Admin Keycards can now reset Container ID's. This should help with lost Keycards.

ADMINS WILL HAVE TO ISSUE A NEW KEYCARD TO THE PLAYER IF THEY OPEN A CONTAINER!
BearHunterZ 11 Mar @ 10:49am 
thx
Mr. Alex  [author] 11 Mar @ 10:03am 
@BearHunterZ I have a function for that ready. I just forgot to implement it with the last update. I'll update it soon.
BearHunterZ 11 Mar @ 7:23am 
Great Mod... Is it possible to reset an assigned Container? If people lost der ID Card admin can reset the container and the player can assign a new card???
[U4EA]MrG 2 Mar @ 7:09am 
This Mod fits perfectly on our Hashima Server, Great upload thanks dude!
BLUNT 27 Feb @ 5:20am 
Cool. Or maybe a new carry slot? Like a hidden pocket to keep the card in.
Mr. Alex  [author] 27 Feb @ 3:00am 
@BLUNT. was thinking about it. i'll figure it out...
BLUNT 27 Feb @ 2:37am 
It's working. Question, can you add the key card to the glove slot?
Mr. Alex  [author] 25 Feb @ 12:45pm 
EVERYTHING SHOULD WORK AGAIN
Odracirsp 25 Feb @ 11:59am 
Hi, after the update the containers can be opened or closed only once, then they are left without being able to do anything else.
BLUNT 25 Feb @ 11:13am 
TY :steamthumbsup:
BLUNT 25 Feb @ 10:57am 
I installed the mod, built the container, paired the key successfully but the door will not open...any ideas?
Büskermolen 25 Feb @ 1:13am 
When used in conjunction with the updated version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029439021
Büskermolen 25 Feb @ 1:11am 
---------------------------
Compile error
---------------------------
Can't compile "Game" script module!

MA_CB/Scripts/3_Game/constants.c(9): Unknown type 'PPERequester_dfDarkness'
Winddancer 22 Feb @ 5:32am 
@Mr. Alex Thank you very much, sir!
Mr. Alex  [author] 22 Feb @ 5:18am 
@Winddancer. yeah 500 slots at the bottom
Winddancer 22 Feb @ 4:09am 
Hey, I wonder if the container has some inventory slots of its own?
I mean - apart from attaching items?
Thanks!
And love your Mobile Base btw)))
levelcero 18 Feb @ 9:46am 
Hi, it won't let us place the Bed-Respawning inside the container :(
3RA_[x]YouTeN[z]☢ 11 Feb @ 3:36am 
@Mr. Alex Thanks, I'll try.
Mr. Alex  [author] 10 Feb @ 11:03am 
@3RA FAQ Question 4
3RA_[x]YouTeN[z]☢ 10 Feb @ 5:29am 
the hammer is not inserted into the slot
Smackerz 9 Feb @ 2:59am 
Great mod, if it works with Codelock then im all in!
Mr. Alex  [author] 7 Feb @ 2:27am 
@BustinCider it is not a big deal, i will fix it with the next update
Sergiopalm 6 Feb @ 1:19pm 
can you put "CamoNet" on it?
Sergiopalm 6 Feb @ 12:45pm 
Hi, I liked the container... Is there a version that works with "Codelock"?
Mr. Alex  [author] 6 Feb @ 11:18am 
@levelcero I dont think so, no
levelcero 6 Feb @ 10:40am 
a question, when it rains do you get wet?
Colonel 4 Feb @ 3:41pm 
this is very amazingggggggggggggggggggggggggg,imagine with a battery for the lightning and a lil integrated fireplace jejejje but hey,just my idea,is it very awsome mod,love it and use it in our server.good work.
KaKa 3 Feb @ 7:18pm 
I hope you add other settings to put some item inside not just a base so admin will choices to make it a base or an event container.
Mr. Alex  [author] 3 Feb @ 4:12pm 
NEW UPDATE

READ CHANGELOGS AND NEW "RAID OPTIONS" DESCRIPTION

- FIXED WALL PENETRATION ISSUES
- ADDED 2 NEW RAID TOOLS