Left 4 Dead 2

Left 4 Dead 2

Super Saiyan Pipebomb (Vscript)
12 Comments
zigor 19 Jan @ 3:35am 
nice
kurochama  [author] 11 Jan @ 3:08am 
K_N , no problem. Feel free to ask if there are any other questions.

@Miku , I'm glad to see that you love most of my ideas :steamhappy: . Yeah, I made most of my mods so people can have fun in different ways by discovering new fun features.
hello, I really love your ideas, most of your ideas I write into a plugin for entertainment purposes, I hope you will have more ideas in the future
L_M 10 Jan @ 9:00pm 
aight i find it thx for help:steamthumbsup:
kurochama  [author] 10 Jan @ 1:08pm 
@K_N , the range is 200. Try to search "FindByClassnameWithin", & you'll find it.
L_M 10 Jan @ 9:29am 
two more question

how much range it has to detect?
if i want edit the range, which code/value must i change?
L_M 9 Jan @ 5:26am 
yep, already try with script that increase time and well function
kurochama  [author] 9 Jan @ 1:42am 
@K_N , the active time is based on the pipebomb ticking duration. It can be changed via cvars, if you want longer ticking duration so it will go into "super saiyan" mode longer before exploding.
L_M 8 Jan @ 8:14pm 
btw can this pipe increase time active?
Unsants 8 Jan @ 7:22pm 
This incredible congratulations to you, I didn't think something like this was possible:steamthumbsup::steamhappy:
L_M 8 Jan @ 7:21pm 
hollyy shiit that very out of the box LMAO
MasterX70 8 Jan @ 12:43pm 
We're not dealing with the average pipbomb anymore