Stellaris

Stellaris

[Deprecated] Trade Lag Mitigation Compatibility
9 Comments
LennyTheLing  [author] 25 Jan @ 11:19am 
Reload the game should also automatically fix it.
LennyTheLing  [author] 25 Jan @ 11:18am 
Hello, after rebuilding your home system starbase and upgrade it about outpost, you should be seeing a new edict "enable trade modifier" that can be activated to fix this issue.
Nep2112 25 Jan @ 2:27am 
Howdy, Idk if anyone has submitted this yet. I was playing as a Megacorp going for Merc Enclaves. When I arrived at Great Khan, they bought the 150k fleet power, fleet in my capitol system and destroyed it. Since then I haven't gotten trade value at all, I assume this is because the trade doesn't register that there is a station anymore. How can I help this?
Tal'Raziid 22 Jan @ 1:45pm 
That... yeah this isnt worth it for me then, since there's no way to collect trade through subjects with this mod now, unless i wanna build gateways in silly places :/
Cuz my starbases were collecting it and sending it without this mod but now they have no collection range

ah well, c'est la vie, and thank you for the reply!
LennyTheLing  [author] 22 Jan @ 11:05am 
hello, if your trade production is not connected to capital system via hyperline or bypass, I believe it's vanilla behavior that trade is not collected from those systems.

Note that if another empire controls the system between source system and capital system, it means source system and capital system are not connected.

https://stellaris.paradoxwikis.com/Trade
Tal'Raziid 22 Jan @ 10:56am 
Hello, me from the parent mod's comments! Protection range is now zero on my capital starbase, but collection range is 154.

HOWEVER, none of the systems separate from the main body of the empire are having their trade collected
Tal'Raziid 21 Jan @ 11:27am 
cool thanks
LennyTheLing  [author] 21 Jan @ 10:06am 
no, all instructions from base mod applies.
Tal'Raziid 21 Jan @ 9:45am 
Does this still require a new game?