Euro Truck Simulator 2

Euro Truck Simulator 2

Slow Traffic Vehicles V.2
32 Comments
russe141268 10 hours ago 
Moin, Traktoren auf der Autobahn. Selten kommt aber vor. Kann das eventuell überarbeitet werden? Ansonsten tolle Arbeit, super. :steamthumbsup:
PikPikker  [author] 12 May @ 3:39am 
I can't remember seeing such while I was in Greece, nor cannot remember other drivers reporting this bug -- which means I have to ask for confirmation of this problem from other players who drive in Greece these days with my mod: can anyone confirm? if not, I'd like to hear about that too
hardy 10 May @ 8:12pm 
This mod causes an endless gridlock in Greece, by spawning these huge yellow agricultural things, which are not fitting in the roads.
PikPikker  [author] 25 Mar @ 8:22pm 
thank you for being that specific, I understand what you mean

however I have to disappoint you - the one you are talking about is not a vehicle but a "mover" object which means I cannot put it on roads the way I do with tractors/special trucks etc.

if you wonder it is specified it an absolutely different way rather than an AI car:

### HORSE CART Moved from Balkan_e ###

mover_model_group : mover.horse_cart
{
mover_name: "horse cart all"
desc_tags[]: cart
anim_tags[]: cart
}

mover_model_group : mover.horse_cart2
{
mover_name: "horse cart SECOND all"
desc_tags[]: cart2
anim_tags[]: cart2
}
mover_model_group : mover.static_cart
{
mover_name: "static horse cart"
desc_tags[]: static
anim_tags[]: static1}
İlkem Öztürk 25 Mar @ 9:25am 
https://www.youtube.com/watch?v=Q0DM6MIZrLM

Maybe this video help you.
PikPikker  [author] 24 Mar @ 4:23pm 
I could if such model exists in SCS base files as a movable vehicle - if so, could you please show me some pictures of them in the game?
İlkem Öztürk 24 Mar @ 3:10pm 
Could you add horse carts for Balkan countries?
PikPikker  [author] 21 Mar @ 8:09am 
well it just comes about all the personal customization... - but you can do it yourself, all you need is extracting the city addon and activating the forklift file from it only (for instance, deleting all the rest, or putting that .sui file in a separate folder (with the same directory) and activating it above the main mod...)

I'm unable to make each vehicle configurable myself via Workshop, in case you want something special like that, you have to do it yourself... :FH5Upgrade:
soz 21 Mar @ 7:28am 
yeah i know but it limits all like you said. i wish you seperate them like factory vehicles for city roads and farming vehicles for out of cities
PikPikker  [author] 21 Mar @ 7:14am 
@SOZE city-only addon (link's in the description) does that but for all the vehicles of this mod
soz 20 Mar @ 1:10pm 
can you ban forklifts spawning outside of cities maybe.because seems kinda weird on highways. thanks for the mod tho
PikPikker  [author] 15 Mar @ 9:55pm 
I was checking it myself and I don't remember seeing any sweepers after that at all - maybe you're cruising a kind of Greece where they are spawned by default?
Prince_VLAD 13 Mar @ 2:29pm 
the 12th of March update didn't solve , it seems, the issues.
Prince_VLAD 1 Mar @ 12:01am 
ok, I wait for your update. Thx
PikPikker  [author] 28 Feb @ 6:20pm 
yep I'm aware of that creepy-sweepy spawning too much, I'll fix it with the 1.54 release because the Workshop Uploader won't work with open beta... :steamfacepalm:
Prince_VLAD 28 Feb @ 12:22pm 
I activate this mod but I saw just the sweeping machine here and there. In rest nothing. Can anyone confirm that or it's just me ?
rlas 22 Feb @ 1:16am 
Thank you for explaining that :D
PikPikker  [author] 21 Feb @ 7:54pm 
these vehicles already exist in SCS files, I just duplicated into default traffic categories

mod size is 38 kilobytes which are def files only, you can extract the archive and see yourself..
rlas 21 Feb @ 3:45pm 
Are these vehicles created by SCS and this mod just unlocks them as a regular vehicle or are these vehicles actually added to the game by the mod?
Prince_VLAD 18 Feb @ 4:13am 
awsome mod dude! Thx
PikPikker  [author] 4 Feb @ 11:39pm 
thanks for your feedback! I'm so happy you are enjoying it!
Leo 4 Feb @ 8:38pm 
I'm using this mod with Jazzycat traffic and it works perfectly well. This mod brings more reality to our gameplay. Thank you.
PikPikker  [author] 2 Feb @ 7:00pm 
no, I won't edit models since I'm not a modeller

as far as I'm aware they do have working lighting and I personally didn't see these problems; that also might be some of your mod conflict because I previously saw ones that cause problems with these models

by the way I'm using extended headlights range, maybe this is what helps me seeing them in far away all the time :longhaul:
Azu 2 Feb @ 6:56pm 
Do you plan on touching the models at all on these? I almost hit the harvester at night because it has no flares at all on the back, the yard truck has a lightmask bug, and the tractor's beacons don't work.
PikPikker  [author] 29 Jan @ 6:27pm 
the city-only addon is the thing which should help with this, but I'm afraid since SCS game engine has some limitations noone can ever guarantee it would NEVER spawn on highways :summer2019attack:

but it should work as a highway-decreasing spawn probability at least
Eomkun 29 Jan @ 9:48am 
It's a really good mode, but I couldn't predict the forklift on the highway. lol
Hotte 16 Jan @ 7:16am 
mega geil:steamthumbsup::steamhappy: Danke
PikPikker  [author] 11 Jan @ 8:22am 
oh wow I think I found it, it is inside DLC Italia... I wonder why it is defined as car_custom... sounds like the reason why it is never spawning - looks like I'm going to fix that, but following the game logic, I will bind it to Italy only :car:
PikPikker  [author] 11 Jan @ 8:12am 
interesting, it indeed appears in wiki and kind, but not a single trace inside game files of 1.53, neither def nor model files... like it was completely removed from the game :missing:

but maybe I'm just going blind.. if anyone knows some certain info about Casalini in current game versions, any help would be appreciated :letsgo:

and if it's still somewhere inside game files, I will add it into this mod :104:
leonpeonleon 11 Jan @ 4:57am 
Will the Casalini moped car be added? I've not seen it since like 1.31
PikPikker  [author] 9 Jan @ 7:19am 
maybe they will be back, but with other def settings - maybe not.. I still haven't made up my mind on this point

I'm more interested in adding new hidden SCS vehicles like airtug or outrider ATV in ATS which appeared just recently :greasysideup:

on the other point - maybe someday I won't be that lazy and I'll just put all the correct engine powers for all SCS AI vehicles to mostly make them slower - this options sounds way better for than making "slower copies" of existing ones.. :hungry:
Stockphot 9 Jan @ 7:12am 
Since some of the vehicles in the V1 version of this mod has been cut in V2, are you planning to add them back? Are you going to add other new additions? Or will the amount of vehicles stay the same?

Thanks for the mods!