RimWorld

RimWorld

Yaoma Storytellers - Jianghu Jin
36 Comments
Zaljerem  [author] 17 hours ago 
1.6 info: mostly working, but some strangeness with 1.6 changes. Needs more testing and fixing before I can publish.
LiliPili 31 Mar @ 10:08pm 
Works now :D looks like Jin was trying the Anomalies Expected biomes before the Alpha Genes ones, which is why the log didn't list them.
Zaljerem  [author] 31 Mar @ 5:55am 
Updated to blacklist all the the biomes you've identified.

The AG biomes are being blacklisted correctly for me, not sure what's going on there.
LiliPili 31 Mar @ 4:19am 
Confirmed, biomes added by Ratkin Anomaly+(RA_Labyrinth) and Anomalies Expected(AE_BloodLakeBiome, AE_ChristmasTreeBiome) are broken. I think the other ones broken for me are from Custom Quest Framework(CQF_Undercave) and New Anomaly Threats(NAT_Box).

The reason I think the blacklist isn't working for Alpha Genes is because the log lists skipping the three Anomaly biomes but nothing else.
LiliPili 31 Mar @ 2:46am 
I think one of the other broken ones is from Ratkin Anomaly
LiliPili 31 Mar @ 2:44am 
I think the blacklist might be broken for me? With biome change enabled it always fails, verbose logging complains about the two Alpha Genes biomes that are supposed to be patched(alongside some others). Thought it might be steam being funky so I've done the whole unsub, resub then validating game files routine and that didn't fix it.
I'll test it without Alpha Genes and try to figure out where the other biomes it's complaining about but Rimworld likes to take 15-20 mins to load ;-;
Tirith Amar 30 Mar @ 12:28am 
Thanks for your quick work on a saturday! I fully expected this to take a week to fix, if it even does get fixed with my questionable logs. I appreciate you.
Zaljerem  [author] 29 Mar @ 5:32pm 
Thanks again for your report, I've pushed an update to blacklist a biome included in Vehicle Map Framework. If this occurs again, please do the following:

- From Jianghu Jin's mod options, select "Bonus settings"
- Turn on "Verbose logging", and then "Biome logging"

After that, it will produce a much more detailed log when the terraform incident is run and it will be easy to determine what needs to be done. Thanks!
Zaljerem  [author] 29 Mar @ 5:24pm 
I don't see any of the verbose logging in there (it's under bonus settings in the mod options), but that's ok - I've found the culprit (Vehicle Map Framework) and I will push an update momentarily.
Tirith Amar 29 Mar @ 2:03pm 
No i didnt, ill try to reproduce the bug and then send a log.
Zaljerem  [author] 29 Mar @ 12:52pm 
Did you turn on verbose logging and biome logging? That will hopefully help us determine what is causing it (because it seems to work fine when I use it with just Regrowth: Core).
Tirith Amar 29 Mar @ 12:01pm 
Disabling the ability to change biome makes it work like normal.
Tirith Amar 29 Mar @ 11:58am 
It seems to cause problems with Regrowth: Core
Tirith Amar 29 Mar @ 11:21am 
How will she treat rooms that have no roof?
Zomuro 3 Feb @ 8:57pm 
worth
Dust 19 Jan @ 10:20am 
Ooh, good to know!
Zaljerem  [author] 19 Jan @ 7:13am 
Please note you can increase the totem's effective range in the mod options.
Zaljerem  [author] 19 Jan @ 5:18am 
Yes, correct.
Dust 19 Jan @ 12:15am 
Does the industrial era version of the totem, the "Array" jade power device come from loot and quests? Not seeing a research for it.
Zaljerem  [author] 18 Jan @ 6:52pm 
Biome switching can get wild ... and don't forget your totems! She turned my pristine vault into a shambles after a few iterations without them ...
Dust 18 Jan @ 6:51pm 
My desert colony just transformed into a cold bog. 10/10 xD
Dust 18 Jan @ 11:32am 
Oh also thanks for the update!
Dust 18 Jan @ 10:40am 
Neither did I lol, I think its like 1 or 2 genes out of hundreds that does it.
Zaljerem  [author] 18 Jan @ 5:30am 
Updated: Added 2 biomes from Alpha Genes to blacklist. Thanks for the report! I don't regularly run Alpha Genes, and I didn't expect to find biomes there. :)
Zaljerem  [author] 18 Jan @ 5:04am 
Thanks, I will blacklist those biomes ASAP.
Dust 17 Jan @ 11:22pm 
On a non-technical note, this is an awesome concept, reminds of of the Instability from Pacific Drive.
Dust 17 Jan @ 11:19pm 
To clarify, I am getting the crash to menu on terraform problem. Log seems to indicate exceptions are in place for the Anomaly mods, but not those two I mentioned.
Dust 17 Jan @ 11:12pm 
With the verbose logging on how do I determine which biome is the problem, and then blacklist it?

If my understanding is correct, my log is saying Alpha Genes "PocketPlane" and "NereidPocketPlane" is the problem.
Zaljerem  [author] 11 Jan @ 8:36am 
Yeah, the plan is "try to fix his very-broken ass" :) .... gonna try!
Mohn 11 Jan @ 8:33am 
Is there a plan for Kaiyi ?That mod stopped working before I use it.
KawwaK 10 Jan @ 12:25am 
So... it's similar to Yayo's Nature?
Daminchi 9 Jan @ 3:24pm 
So it's like traveling around the world, but without actually moving your base. Permanently grounded SOS2 :)

Cool, thank you!
Zaljerem  [author] 9 Jan @ 11:42am 
Yes (at the same hill level, which can also be changed in options), yes, yes, and yes if option is turned on.
Daminchi 9 Jan @ 11:37am 
Does she mess with hills, rivers and coastline, or purely switch biome and change the weather?