Don't Starve Together

Don't Starve Together

Selective Item Customization
28 Comments
󰀏Niko  [author] 14 Jul @ 9:39am 
There are many mods that allow for making changes to items globally, I made this mod because there was no mod for making said changes to one item in particular.
AltRo 14 Jul @ 4:42am 
It would be nice to be able to make changes for all same items in world. Also I'd be glad to see an option to make changes generic and use them as prefabs for new worlds.
󰀏Niko  [author] 21 Mar @ 12:57am 
I'll add it to my to-do list (The workshop plans list needs updating :ebfbush:) Not sure when I will next get around to updating this mod though. I have a lot of projects in need of updating currently.
Evergreen 20 Mar @ 8:18pm 
Cold you maybe add an option for sanity gain/loss overtime when having things equipped, like the dark sword's negative sanity effect?
󰀏Niko  [author] 26 Feb @ 11:14pm 
lol, mods can be very mysterious sometimes. I like to call modding a form of magic, with both the good and bad that comes with the word. Sometimes things just magically work, sometimes they magically don't.
Happy to hear that it's working well for you now.
Abra⁧⁧cadabra 26 Feb @ 8:25pm 
As per usual with mods, it now works flawlessly lol, didn't change any settings at all, but it seems to be good now. Thanks for your help.
󰀏Niko  [author] 26 Feb @ 7:00pm 
Try changing the keybind in the config and see if a different key will work better. (Note that client config settings are only visible when viewing the config from the main menu's mods menu, not the world creation mods menu.)
If it still does not work, check if the console says something when you press the key, and if so tell me what it says.

In the meanwhile, feel free to use the console command to use the mod, here are some tips:
c_customize(c_select()) is the easiest to use and will let you customize whatever item is under your cursor, however I sometimes have issues of c_select() failing to find the item under the cursor.
c_customize(c_selectnext("<prefab name>")) is more reliable, but if there are multiple of that object nearby, it can be hard to tell which will be targeted.

To figure out a item's prefab name, I would recommend looking at the wiki page for the item, the "code" section mentions it's prefab name.
Abra⁧⁧cadabra 26 Feb @ 4:24pm 
Using the command you provided worked in Local console, but I am unable to utilize the hotkey for it at all. And yes the mod appears in the tab menu as well.
󰀏Niko  [author] 25 Feb @ 10:40am 
In the server, if you hold tab does the mod show up in the mods list?
Maybe try changing what keybind the mod uses in the client config, see if some other key will work. If you have not tried using the mod via command, try making a spear and typing c_customize(c_selectnext("spear")) into the local console. (If it says "remote" next to the console input, then press ctrl to switch it to "local") and if that still does not work, let me know if the console says anything after running the command.
Abra⁧⁧cadabra 25 Feb @ 12:29am 
I cannot for the life of me get this mod to work in any capacity. I have no clue as to why either.
the south tower 7 Feb @ 8:34pm 
it works great!! thank you very much! :3
󰀏Niko  [author] 7 Feb @ 7:51pm 
Nope, that was this mod apparently, I did a dumb. :ebfbush:
But hopefully should be fixed now
== John Walker == 7 Feb @ 6:04pm 
this mod was the reason the flowers were being invisible???? i thought it was because i turned up the flowers to high. :DSTskull: :DSTskull:
󰀏Niko  [author] 7 Feb @ 5:50pm 
Sorry that it took me so long to get around to this, It should be fixed now. Turns out that when I hijacked the save and load functions of every object, I made the stupid mistake of not running the original save and load functions, so anything that needed to manually save a bit of data just wouldn't be able to.

The issues may still persist on any objects that had been loaded during the previous versions of this mod. Sorry about that.
󰀏Niko  [author] 4 Feb @ 3:09pm 
I'll look into it when I have time.
the south tower 4 Feb @ 2:13pm 
Hi, this mod is great!! But when I go to caves it spawns me in the void, when i return to a staircase it spawns me in the ocean. Is there any ways I can fix this? No worries if not! (Sorry English is not my first language)
󰀟Пчол󰀟 21 Jan @ 8:53am 
Okay, maybe I just didn't search well.
󰀏Niko  [author] 21 Jan @ 7:44am 
You can already change the keybind in the config, is there something else with it you want configurable?
󰀟Пчол󰀟 21 Jan @ 3:34am 
Please make a setting for the button that is responsible for opening the item/mob change menu.
PEDROID 17 Jan @ 10:05am 
this seems silly
N1 11 Jan @ 10:22pm 
除了使用 V(默认)打开菜单外,您还可以使用控制台命令 “c_customize(item)” 打开菜单。
您还可以在项目中生成,并使用控制台命令 “c_spawnwithpreset(prefab, presetname, count)” 自动将预设应用于该项目
* 所有控制台命令都只能从本地控制台运行,如果您使用的是远程控制台,则按 ctrl 切换到本地控制台。
许多组件已经可以按原样使用 Mod 进行自定义,但其他 Mod 可以使用 'customizable_componentdefs.lua' 中的 'AddComponentDef' 函数将更多组件添加到列表中,有关详细信息,请参阅 'customizable_componentdefs.lua'。
如果您遇到任何崩溃,请告诉我,我会看看我能做什么,但根据组件工作方式的性质,一些疯狂的组合可能会导致崩溃。建议经常保存。
N1 11 Jan @ 10:21pm 
创意工坊上有很多MOD可以让你调整所有长矛的通用伤害
所有木甲的通用防御,但如果你想要一支特殊的武器造成更高的伤害,或者
造成位面伤害,也或者也许是..可以吃吗?也许你想生一群猎犬
你希望他们中的一些人血量更少,造成的伤害更少,而另一些血量更高。
造成更多的伤害?好的,那么这就是你需要的模组
这个模组包括一个花哨的菜单,以帮助进行项目定制。默认情况下,按V键的同时
将鼠标悬停在对象上可对其进行自定义。默认情况下,只有管理员可以自定义项目(可以
配置),并在配置中,您可以选择当玩家修改过一个自定义项目后给予你聊天反馈。该菜单还允许您根据最近更改的设置进行预设,然后
稍后可以选择预置来加载更改。即使在
服务器里预置也保存在客户端上。
Dirt_the_cat  [author] 10 Jan @ 8:31pm 
Dont put this in pre existing worlds as of now because there are many bugs tied to that
ScorchedCrabs47 9 Jan @ 7:38pm 
same, good stuff dirt and niko
PlagueOfShadows 9 Jan @ 3:18pm 
As someone who has technically played tested an early version of this mod, I personally believe that this has improved map making tools
Dirt_the_cat  [author] 9 Jan @ 2:40pm 
Fun fact: this mod was originally made to just make it so items stopped using finite uses by running a simple command. And its purpose was for my custom map, and now we are here.
Belax 9 Jan @ 1:20pm 
Very practical, thank you
orischeuer 9 Jan @ 12:40pm 
OMG DIRT_THE_CAT
:steammocking: