Garry's Mod

Garry's Mod

gm_trainyard
10 Comments
Verdon River 20 Jan @ 6:17am 
it's not a matter of using the hl2 settings, but adapting the light_env to the map's atmosphere
you could totally use the hl2 settings, but what will matter is if the settings will match with YOUR map
Galip  [author] 20 Jan @ 5:37am 
@rom i had a weird issue where static props became invisible so thats why most of em are dynamic , light env is perfectly fine i used hl2's settings , + i am not new to mapping but thanks for your feedback
CROW 16 Jan @ 11:10am 
bueno :steamthumbsup:
Verdon River 13 Jan @ 4:13am 
Quite the strange map, though the effort is visible, i'd recommend using more prop_physics instead of everything being a prop_static

The light_env is maybe a bit too bright aswell, and the map itself looks abit strange to lack of sense in some areas
still, not too bad for someone who's an intermediate
Galip  [author] 12 Jan @ 1:13pm 
@ThunderCutt Possibly CSS and the episodes
ThunderCutt 12 Jan @ 11:34am 
I'm getting missing textures and errors, are specific mounted games required??
AHD2009 10 Jan @ 6:25am 
are ya winning son?
Mike 10 Jan @ 5:07am 
Goog:bms_crowbar:
E_Man 9 Jan @ 3:17pm 
changed my life, 11111/10
Fregiscard 9 Jan @ 2:51pm 
Sigma map