Quasimorph

Quasimorph

MonkeFavoritesMod
27 Comments
Gvin 24 Apr @ 4:27am 
Да, пока полёт нормальный :) спасибо :)
monke  [author] 21 Apr @ 2:23am 
Вот теперь все точно должно работать, наверное, может быть.
Gvin 20 Apr @ 5:07am 
Добрый день!
В последней версии мод работает с ошибками: если попытаться открыть меню в части предметов - ничего не будет происходить. Даже меню не откроется.
Сюда входят: чипы класса, испорченные бургеры и т.д.
Но если сразу после этого открыть меню на любом корректном предмете - появится более 1 пункта "добавить в избранное."

Подозреваю, что "корректность" определяются счислимостью, более 1 в стаке на момент открытия. У меня меню не открывалось на всех стаках с 1 предметом, не важно, могло ли быть в пачке более 1 предмета или нет.
monke  [author] 15 Apr @ 1:37pm 
Everything should work for now.
Hyneᵀᴹ 11 Apr @ 2:32pm 
Hey man, your mod is amazing, but unfortunately in the last update the game stays on the home screen (I appreciate it)
Necrosx 8 Mar @ 8:05pm 
Looking forward to seeing this updated and compatible with the Betas, if that is the intent.
Balthasar's Thunder 27 Feb @ 3:43am 
dont know what causes it but this mod is broken in the 0.8.6 beta.
not that important couse its the beta test but so you know it might break next update.
nbk_redspy 13 Feb @ 9:28pm 
Thanks!
monke  [author] 13 Feb @ 4:31pm 
Done.
nbk_redspy 12 Feb @ 8:58am 
Would love to see this on the production menu too. Right now I'm working around it by spawning the resource I'm missing and then favoriting that.
nbk_redspy 11 Feb @ 10:40am 
This is a great mod. It's one of those little touches that makes choosing which items to leave that much easier. :steamthumbsup:
monke  [author] 8 Feb @ 10:01am 
Noice.
nbk_redspy 8 Feb @ 7:45am 
Submitted a pull request to this mod's GitHub repo.

Thank you BadRyunder for researching the conflicting mod.

I was browsing mods and happened to see Sort To Tabs mentioned, so I looked into the issue.
Rosan ⌬  [author] 3 Feb @ 11:12am 
Thanks dude, it helped.
After the recent update I can't start the game so it's a little difficult for me to test the mod.
Please consider any bug reports and suggested fixes on the github page as I will receive notification and you will receive credit for it.:greenwizard:
BadRyuner 3 Feb @ 4:50am 
Because of the SortTabs mod, the localization patch doesn't work in time, so you can see UI.context.101 instead of translation. If the developer of the MonkeFavorites mod changes ModHookType.AfterConfigsLoaded to ModHookType.AfterBootstrap, the patch will work in time and the translation will not disappear.
monke  [author] 3 Feb @ 1:24am 
Well, we couldn't recreate the bug, so...
HUNTAROH! 2 Feb @ 5:26am 
You might already be aware, that it says UI.context.101 and UI.context.102 in the context menu.
HaZ 1 Feb @ 4:41am 
thanks for this
monke  [author] 29 Jan @ 7:44am 
It's alive again. Time to hop on.
Gronk 28 Jan @ 7:47pm 
is the mod compatible with auto sort doesn't seem to work for me
Ragnaman 27 Jan @ 10:36am 
"
RMB on ship upgrade - adds all necessary items to favorites.
MMB on ship upgrade - removes all necessary items from favorites.
"

its THAT simple devs, seriously, jeeez.

HIGH IQ BASED MOD
PoProstuJanekAWOL 18 Jan @ 3:10am 
Thank you Gamer.
monke  [author] 17 Jan @ 8:13pm 
The counter should have been there from the beginning... Only the implementation of this is pure pain.
Anyway, I'll go kick my coder-slave...
Pazoozoo 17 Jan @ 4:04pm 
Great idea, such good QoL! A way to track upgrades is def needed, ty!
Hunterwolf 17 Jan @ 1:17pm 
Love this mod! It's needed to keep track of the ship upgrades requirements.
Do you plan on updating it? Would love to keep using it!
monke  [author] 16 Jan @ 2:24am 
Fr fr
Dark 15 Jan @ 5:41am 
Being able to mark needed items for upgrades sounds like some very good QoL ^v^
Wonder if it might become part of the base game someday, plus giving count on total items needed :>