Project Zomboid

Project Zomboid

Customizable Zombie Loot
48 Comments
Xerionus 7 Jul @ 12:22pm 
If I want zombies to have nails between 1-3 pieces, do I need to just input Base.Nails,1 three times?
SDgamer 7 Jul @ 10:59am 
are you supposed to put a space before the number and a , after the numbers? tried that order and nothing
Xerionus 6 Jul @ 4:04am 
Be mindful guys that loot spawn settings on apocalypse was changed from 0.4 to 0.6.
cringe! 30 May @ 1:20am 
here to warn people after i trolled myself, if you dont use the default apocalypse loot spawn settings (0.4) you will need to adjust stuff

for example on default apocalypse loot (0.4) you have to do Base.CigarettePack,2.5 to get 1%
but if you adjust the loot setting responsible for cigarettes from 0.4 to 1, you will need to do Base.CigarettePack,1 to get 1%
pretty sure this all applies to the presets aswell which assume apoc loot
fernandobenevides 14 Feb @ 4:55pm 
oh boy... how I miss Itemzed!
Carrolla 29 Jan @ 2:04pm 
I was wondering the same thing as Cpt.Moottorimarkka. How does the game define how many bullets are in a stack or how many bullets are loaded in a magazine/clip/gun you find on a corpse?
Cpt.Moottorimarkka ® 28 Jan @ 8:20pm 
Is it possible to define the max stack size for items that zombies can drop? For instance, a zombie having a chance to drop anywhere between 1-10 loose bullets, or being able to drop more than one bottle of beer or bag of chips?
Middle Management  [author] 23 Jan @ 4:55pm 
Ah I simply changed them and didn't update the description you are correct it should be a 0.2% chance. I included the "1" that would be included by default simply for continuity and to not cause confusion for people looking
LeFrench 23 Jan @ 3:20am 
very nice mod. thanks. but....

why do your notes conflict with your preset examples?
eg. you say that if no rarity value is specified, the rarity will default to 1, but with your bullets preset you have specified "1" each time. Can you not just skip the rarity or will that break the game's understanding of the syntax?
eg. you say that 1 is roughly 0.4% drop chance, but in your alcohol preset you have "0.5" and then you estimate that 0.5 is 0.5% drop chance. but would 0.5 not be roughly 0.2% drop chance
Aurelius 20 Jan @ 3:21pm 
@Skittles Is there any chance we could get a preset for drinks like water, soda, and juice? I see items for containers on the wiki and it looks like containers and fluids have separate ids?

Containers:
Base.SodaCan
Base.PopBottle
Base.WaterBottle
Base.JuiceBox
Base.JuiceBoxApple
Base.JuiceBoxFruitpunch
Base.JuiceBoxOrange

Fluids:
Base.Cola
Base.GingerAle
Base.ColaDiet
Base.SodaPop
Base.Water
Base.CarbonatedWater
Base.JuiceApple
Base.JuiceFruitpunch
Base.JuiceOrange

I might have missed some. I believe that Base.SodaPop is orange soda? And Base.PopBottle is the orange soda bottle? Thanks for all your hard work with this mod. :)
MeFiu Dywan 20 Jan @ 5:34am 
They won't. I tested it by giving 250 chance for a generator and no of the 3 zombies had it.
Middle Management  [author] 19 Jan @ 2:05pm 
From what I know items won’t spawn in if it’s over the container weight so that is prob why furniture isn’t spawning jn
MeFiu Dywan 18 Jan @ 3:47pm 
I tested it on a couple of random items(purple lightbulb,pizza slice,truck muffler, meat cleaver, widescreen TV) with high percentages and it works just fine, but I couldnt find a widescreen TV. Does furniture and heavy things which have bigger encumbrance than 12 (that the corpse can hold) not spawn in? Its late and I dont have more time to experiment with this (I could have fucked up the commas and your .split() didnt work properly or smth)
mohitmaximusroy 18 Jan @ 7:56am 
how to increase chances of the presets
Azazellz 16 Jan @ 2:24am 
Is there any way to make a more user friendly interface for adding items?
Or some other way, like using a mask instead of the exact ID of the item?
I wanted to add cassettes from True Music, but there are just too many!
Cursed Chaos 15 Jan @ 11:30pm 
Thank you
Middle Management  [author] 15 Jan @ 10:37pm 
Added in now
Middle Management  [author] 15 Jan @ 10:24pm 
Thank you! I'll add that in soon
Cursed Chaos 15 Jan @ 10:06pm 
@Skittles
Base.FishingHookBox
Base.FishingLine
Base.FishingNet
Base.JigLure
Base.MinnowLure
Base.PremiumFishingLine
Base.FishingRod
Base.Bobber
Base.Chum
ill let you decide on the spawn rates great mod by the way really is a game changer
Middle Management  [author] 15 Jan @ 9:59pm 
Let me know what items you'd like in the template and I can go ahead and add em in
Cursed Chaos 15 Jan @ 9:51pm 
@Skittles Any chance for a fishing gear preset find them hard to find most of the time
Middle Management  [author] 12 Jan @ 2:56pm 
@Fed-Smoker what are you inputting?
Base.Sledgehammer,1 for a 0.4% chance
RobTheContractor 12 Jan @ 2:25pm 
I dig this, would you be able to add occupation support, such as military/leo/fire/medical? I know you currently have the option to spawn ammo on them, but I'd appreciate the ability to add specific loot types to those occupations only
Fed-Smoker 12 Jan @ 1:55pm 
Nothing i try is working
Fed-Smoker 12 Jan @ 12:11pm 
how do i add the sledgehammer??
kifo 11 Jan @ 10:24pm 
I know this might sound like a stretch but it will be more useful if this mod can allow different loot to group together as a common pool, e.g. chewing tobacco, cigarettes, cigar, cheroot, rolled cigs, etc. So only one item in the group will spawn.
Bossross 11 Jan @ 7:13pm 
When is Skittle's Syringe Mod coming to Project Zomboid???????
RyGuyy 11 Jan @ 7:12pm 
wowza!
Ninian 11 Jan @ 7:12pm 
big if true
joe biden has cancer 11 Jan @ 7:11pm 
gotta have it
Vulgar Calluna 11 Jan @ 6:18pm 
Dunno who'll want to do this, but if save a Sandbox preset, then go into your Zomboid folder (the ones where the logs and saves are kept), you can go into your Sandbox folder and edit the .cfg using a text editor, if you prefer (the blank in the game's sandbox settings where you enter item IDs and percent chances is way too small for my taste). About to start giving this mod a try myself, Thanks for making this.
Middle Management  [author] 11 Jan @ 4:25pm 
The items in presets are shown when you hover over each preset, The chances are about 0.4% per item
RangerZero2 11 Jan @ 3:18pm 
Can we have the details of what's in the presets and the chance of each item?
Womb Raider 11 Jan @ 10:54am 
@Fat-n-Slo: Thanks dude, I didn't know they worked that way. I thought annotated maps have a completely different item ID or something. I'll try your method as soon as tomorrow and report the results.

Running out of annotated maps wouldn't be a problem with the Change Sandbox midgame mod, and just removing base maps from the loot table so they're less likely to spawn again.
Fat-n-Slo 11 Jan @ 10:26am 
@One-Man Orgy: Annotated maps are a different animal. Each one drops only once, and you can't select a specific one to drop. If you want more chance of annotated maps, you just increase base maps. When a base map spawns there's a chance it will be an annotated one. The only downside is that once all the annotated maps have been spawned once, the Zeds will be dropping regular maps over and over.
Middle Management  [author] 11 Jan @ 8:26am 
You can put any number you want. 250 will be on almost every zombies (100%), and 1 will be very rare (0.4%). So you can input any number you want depending on the rarity you want
aliiidelfani 11 Jan @ 4:46am 
awesome mod, is 4 is the highest value I can put or can I go higher?
黛眉玉颜潇湘魂 11 Jan @ 1:35am 
拐弯没有动画,操作很生硬
Womb Raider 11 Jan @ 12:51am 
Is there a way to make zeds drop randomly generated annotated maps? I noticed they are much rarer now even when set to "often", so I'm hoping to use this one to set it like how it used to be in B41.
Middle Management  [author] 10 Jan @ 10:38pm 
Ill add some preset use cases in game tomorrow which you can simply check what you want. If there are some presets you think would be useful I might add some
Middle Management  [author] 10 Jan @ 4:24pm 
@azsmundai In theory the examples in the description would used for that, however I do like the idea where you check a box and it will add those items into the loot pool automatically without needing to find all the item IDs
Such as
[x] Ammo Drops
[ ] Snacks
[x] Medical
etc
Middle Management  [author] 10 Jan @ 4:23pm 
@Aurelius Yeah I am looking into making it a larger box since I do agree that the box is quite small and annoying to read
azmundai 10 Jan @ 3:06pm 
idk if this is possible, but I think you should add some default settings. potato chips might be fun, but obviously, people are gonna want ammo. you'll probably get a lot more use out of the mod if there is a tick box to add ammo. I know you can't do everything, but ammo seems like a no brainer.cool mod tho! :steamthumbsup:
Aurelius 10 Jan @ 2:38pm 
Awesome mod concept and the flexibility is great. From my understanding, it's a single box that you add the item and rarity to using the format from the description? It would be nice if the UI was expanded to help with organizing, so it doesn't become one massive line of text. Somewhere in the range of 10-20 lines could help a lot. Just a suggestion anyhow. Thanks for creating this mod. :)
GarglingGlass 10 Jan @ 2:30pm 
When you add clothing and containers, are they worn?
ewpayne 10 Jan @ 2:12pm 
How would I make survivor zombie chance? For example a military backpack with several contents that I would expect a failed survivor to have.
Middle Management  [author] 10 Jan @ 11:21am 
Yes does nothing until you specify what you want zombies to have on them
ewpayne 10 Jan @ 11:17am 
To be clear, this mod does nothing if you dont manually type in the values?