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But anyone wanting to convert the mod into a non-6T version is free to make and publish it.
As for the GDR, I made this mod in parts due to not liking the idea of the GDR in the first place and wanting to deactivate it but also having some replacement for Future era warfare. They're basically competiting visions for unit progression.
I tried to keep the power upgrade rather small though to not obsolete GDRs. I think they still have value in being very flexible on their own. 1UpT combat is all about quality over quantity, and the GDR still excels in putting maximum value on a single tile.
I LOVE TAKING 10 DAMAGE FROM EXISTING!!!
is this mod meant to be display in Korean?How to make it ENG
I am one of the absolutely mad people who keeps quick combat off for the entire game, so I'd be psyched if this mod worked with that!
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x18
Call Stack
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I don't think this log is much help.
It does launch for a fresh game though.
......Can I make a modmod for your Unit Expansion: Future?
I am preparing work to make your mod compatible with existing 'future era unit upgrades', and to go one step further and implement your work into a more unique upper tier unit.
If you allow me, I can upload it within 2-3 days, but if you don't want, I will submit the modbuddy file for you to view and review.
Moves and sight are on the same level as information era units, which often already have an upgrade over previous units. Since air units get increased sight and movement with every upgrade, the same has been done here, so those do get more than just extra strength.
However (and of course) it seems like it won't be compatible with some mods that upgrade modern era units, especially for me who likes the future era.
So I guess I'll have to make a separate ADD-on mod that's compatible with this mod.