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Also idk if it's intended but if you try turning on a motorycle it won't exactly turn the front wheel or even tilt the vehicle, instead if just turns stationary. looks really goofy lmao
Go to Users>Your Name>Zomboid>Lua>Layout.ini.
Find miniMap0 line,there will be visible line and change it from false to true.
You probably have it on true if you are reading this so change it false,save and then on true and save again.
Helped me on 3 different occasions and 3 different saves so maybe it will help some people.
Animations are not synced properly, immersion killer mod
It’s been a month without any info, need to check workshop guidelines.
Log:
`attempted index: setVehicle of non-table: null
function: onEnterVehicle -- file: ISVehicleDashboard.lua line # 608 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@bb797d2d
function: perform -- file: ISEnterVehicle.lua line # 51 | Vanilla
function: perform -- file: AMC_Hack_Enter_Exit_Vehicle.lua line # 97 | MOD: Autotsar Motorclub v.1.02
Well, I'm also using the pear-shaped body.
I.E. One day it would be in the parking spot I found it, the next it was 10 feet forward, the next it was 20 feet backward, and finally i came back one day to put gas in it and take it? and it have moved itself somehow INSIDE the back of a pickup truck and was unable to drive off the back even after I managed to fill it with gas and somehow get on it.
Otherwise, the bikes just feel a tad, stiff atm. Not terrible, just rigid. Great to see this mod back, still intent on using it just mindful of where I leave my bike*
TLDR: Vehicles seems to jump around from there initial spawn points upon discovery and reloading of the area*
And it happens to me that when I fall down by a mini bush and get back driving, the quadbike inevitably accelerates as I get up.
I didn't try motorcycles very much because they turned very slowly
My personal opinion, what u think?