RimWorld

RimWorld

NightVision (Continued)
33 Comments
Mlie  [author] 18 Jun @ 11:42am 
@Draske Please see the Reporting Issues section described above
Draske 18 Jun @ 11:27am 
Animal stats tab is completely blank for me. all i'm using is DLCs, harmony and NightVision, did anyone else have this problem?
Mlie  [author] 10 Jun @ 11:20am 
@Zayceed Please link to the mod you are referring to and the log of this issue.
Zayceed 10 Jun @ 10:47am 
I disabled all mods in the modpack except Harmony, Night vision and Numbers. The Numbers and Wildlife tabs cannot be opened
Mlie  [author] 10 Jun @ 9:59am 
@Zayceed Or its not connected to this mod, but we will find that out in the report I hope
Zayceed 10 Jun @ 9:55am 
a similar error was present in version 1.5.2 of this mod and was fixed in version 1.5.3 most likely the old problem appeared again
Mlie  [author] 10 Jun @ 8:50am 
@Zayceed Please see the Reporting Issues section described above
Zayceed 10 Jun @ 8:43am 
Mlie, Numbers and Wildlife don`t open please fix this
Mlie  [author] 26 Apr @ 3:25pm 
@Maple38 Yes, its a trait
Maple38 26 Apr @ 3:23pm 
Hi I'm slightly confused by this, who gets "photosensitivity"? Is it a trait or what?
Mlie  [author] 10 Mar @ 10:45pm 
@CrazyOatmeal That I think only the original author can answer
CrazyOatmeal 10 Mar @ 3:35pm 
Why in god's name does this mod add text to the microelectronics and complex clothing categories in the research menu
Mlie  [author] 10 Mar @ 2:00pm 
@CrazyOatmeal It doesnt, it just adds text to the description of them
CrazyOatmeal 10 Mar @ 1:52pm 
Why in god's name does this mod replace the entire microelectronics and complex clothing categories in the research menu
Mlie  [author] 28 Jan @ 3:46am 
@kingrevolucion12 No, I just do this for fun, not commission. Zombieland has been requested but its too complex for me
kingrevolucion12 28 Jan @ 3:38am 
I'm sorry for my English, I'm a translator, thank you for your excellent work, do you work on commission? There is a mod that I would like no one to dare to get their hands on, and I say to you for your excellent mod, the one I want is the one that many are asking for and it is zombieland, do you dare, how much would you do it?
weregamer 18 Jan @ 4:53pm 
Egg on my face. Apparently there's already a night vision gene, either from vanilla or from one of the handful of extra genes mods I have installed.
Mlie  [author] 17 Jan @ 7:48am 
@weregamer What would be some appropriate genes?
weregamer 17 Jan @ 7:29am 
This looks awesome, thanks for bringing it back!

In your spare 5 milliseconds, you could add the "trivial" idea of genes for these things...
kaczorski 16 Jan @ 3:56am 
Mlie, you're the best!
Master Sheesh 15 Jan @ 10:31am 
cloamker
greensniperhat 14 Jan @ 7:00pm 
Ayy, thanks Mlie! Fast fix too :B
Mlie  [author] 14 Jan @ 1:57pm 
Fixed compatibility with Numbers
greensniperhat 14 Jan @ 3:19am 
Yeah, confirmed it was Night Vision that errors with Numbers. I'll post an issue on the GitHub then.
greensniperhat 13 Jan @ 6:38am 
Yeah, hold on, lemme try pinpointing which mod actually did it - I'll get back to you when I find it
Mlie  [author] 13 Jan @ 6:34am 
@greensniperhat Please see the Reporting Issues section described above
greensniperhat 13 Jan @ 6:24am 
I think either this mod or the Belt Flashlight mod made the Numbers (Mehni's one, mehni.numbers) tab not show up/open when you click it. Works yesterday before I added the two mods into my list.
Mlie  [author] 13 Jan @ 1:33am 
@Turambar Good idea, should be added now
Eidolan 12 Jan @ 6:37am 
@pong I'm not an expert but I think the game is already making these light calculations anyway for work speed and movement speed, this is just adding factors to combat ability, so my guess is that since the game is already running light checks all the time this shouldn't effect the speed of the game much? Again just a guess on my part.
Mlie  [author] 10 Jan @ 10:18pm 
@Pong Didnt notice anything special when testing at least, but report back if you notice anything
Pong 10 Jan @ 6:43pm 
I trust Mlie would warn if a mod eats the CPU, but I've got to ask.

?
Turambar 10 Jan @ 2:33pm 
Nice, thank you @Mile!!
I made a small patch for this (that makes goggles wearable with an helmet, covering only the eyes), you may want to integrate it in the base mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729258885
Lives2DieAgain 10 Jan @ 1:57pm 
I'm so excited to see this back. Nice.