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We indent everything for vs code so stuff should be easier to find.
Would it be okay if use the resource and unit donation rituals and events in one of my mods?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451651573
Will you be adding anything more to build in a new mod or this one?
Thank you very kindly for being such a kind person and sharing all of this info with its seriously very appreciated!
Thought question remains will you be able to make an new mod or update the architect with more rituals?
Updated desc to include hacker patch since I only had bystander mod linked here.
[Hacker Patch:] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417994977
or
[Bystander Mod:] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2517051574
They do work in other planes?
so i can make a city of sinners? :O
How do i get access to the hacker pacth or bystander mod?
Im kinda new to this and conquest of elysium.
If you could add possability to build temples, King castle, Capital, Gold mines/silver mines, coastal hamlets, deep sea deposits, ability to make iron swamps, forest, ancient forest, Enchanted forest, Market village, Ports, ability to add and remove fairy circle and lakes also old battlefields, convert abandoned mines into something.
That would be above amazing!
Also the information about towns vs villages are quite fussy as it says 3 blocks away thought i have had towns build closer and villages just next to it.
Also not sure how its working on other planes but if there is no support there maybe you could add some there as well?
But anyway this mod is the absolute best out there and i absolutely love your work man is fantastic
I'm not sure if this was intentional; if so, the description doesn't match up.
For the Architect himself; the Farms can still be made adjacent to Hamlets, despite the ritual stating that they cannot.
Similarly, Hamlets can be made adjacent to Villages, despite the ritual stating they cannot.
Villages can be made adjacent to Towns, despite stating that they cannot be made within 3 tiles of them.
Towns are a bit different, for whatever reason; You cannot make a town DIRECTLY adjacent to a City, but you CAN make a Town within 3 tiles of a city, so long as it's not directly adjacent.
If this is intentional, metropolis spread is cool, but wanted to mention just in case it wasn't. Can post screenshots if wanted.
Also at any point you could fork mods to ignore updates, although this is probably a bad idea as any changes that break saves are fixing largely broken mechanics.
Ran into an issue where this and the Primal Core PVE mod aren't working for Enchanter. I disabled all other mods, restarted, and all that jazz. For whatever reason, Enchanter just didn't get the starting guardian and architects didn't appear to be recruited.
Create hamlet has a NoNearby1Req for other hamlets/coastal hamlets and generic "Village"(s) but not special villages like trade villages, villages of the damned, etc.
PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.