Space Engineers

Space Engineers

DK Bowcaster (DX11)
53 Comments
Mr.Box 10 Aug, 2019 @ 12:24pm 
Nope, needs an update.
The Erubian Warlord 15 Mar, 2019 @ 6:32am 
does this still work?
tork 9 Jan, 2018 @ 3:12pm 
hey could you possibly do a glie-44 or an f-11d
flori1994 25 Dec, 2015 @ 2:51am 
can you add the other star wars ground weapons?
SergeantShavedBalls 17 Oct, 2015 @ 12:38am 
Kinda looks like two butt plugs attached in the middle.
Drug Cyborg, FBI 15 Apr, 2015 @ 6:48pm 
Sweet.
GrimTheYeeter 8 Apr, 2015 @ 12:09am 
We need more star wars guns. Preferably the Clone Commando's DC-17m interchangeable weapon system( http://starwars.wikia.com/wiki/DC-17m_Interchangeable_Weapon_System ). I feel like just the standard assault rifle version would be really cool to see in SE. I'm trying to learn how to mod and get textures going but it's hard by myself and my school work takes up a lot of my time. Not sure if you'd take this up or not Duncan but I feel like you'd be the guy to do it. Love the bowcaster and heavyblaster you made.
SpartanJanitor 7 Jan, 2015 @ 11:27pm 
I don't agree with the sound effect you chose for the bowcaster. Bowcasters had a lower, deeper sound to them when they fired.
SkyCaptainSleepy 29 Dec, 2014 @ 8:43am 
Great Mod!
as for suggestions, plz make a stormtrooper blaster :D
OmEgA_StOrM 16 Nov, 2014 @ 11:24am 
This is a realy nice mod and i am happy to see many people working on mor guns for se because this is realy missing
gj
:csgoanarchist::csgogun:
Spotter 16 Nov, 2014 @ 8:11am 
Now that's down right cool!
DeAnti 15 Nov, 2014 @ 1:22pm 
they are Striker.. go look at recent mods
STRIKER 14 Nov, 2014 @ 9:08pm 
"This mod does not replace the default rifle." i hope the other gun mods would actualy be like that too !
duncankong  [author] 14 Nov, 2014 @ 9:03pm 
As stated in the description you have to build it at an assembler. It is under the tools section.
天琴丨糖糖 14 Nov, 2014 @ 8:40pm 
I can't find it, where is it?╮(╯▽╰)╭
Gilgamesh 14 Nov, 2014 @ 12:55pm 
@duncankong
i see. that is unfortunate. i will keep my eyes open for similar mods that may help the cause and i'll talk to other modders i know.
Good to know you tried though.
duncankong  [author] 14 Nov, 2014 @ 12:52pm 
@Battle Mage As for shotguns, there isn't really a way to make a shotgun projectile using the current projectile/missile definitions. Something you may find interesting though, is that when I was looking around in the space engineers audio files I did see some shot gun sound effects (as well as other weapon sounds). So maybe Keen is planning on adding other weapon/ammo types in the future?
duncankong  [author] 14 Nov, 2014 @ 12:51pm 
@Battle Mage I actually took a stab at making a lightsaber the other night but I encountered a problem. When I tried to replace the drill model with the lightsaber it only affected the "physical model" (the model when you drop something on the ground). The hand tools are set up differently than I thought, so I can't see a way of modifying/replacing the hand tools at the moment. The only way I can think of to get a "melee weapon" to work is by using the rifle as a template and setting the range really low. This means that it would require ammo and have a weird damage area. I think I will hold off on any melee weapons and just wait and hope that Keen eventually allows modifying the hand tools.
duncankong  [author] 14 Nov, 2014 @ 12:48pm 
@Phoenix Thanks for the tip. I have all the Jedi Knight games on my computer so I'll take a look and see if I can find the sound files.

@WiKnight I have a couple ideas for future weapon mods from the Star Wars and Star Trek universes but I have some other things I want to do first. I think the next weapon mod I will try to do will be a Phaser from Star Trek (TNG-era). I want to see if I can get a one handed weapon to work, also I want to see if I can make a weapon with a continuous beam effect.
Gilgamesh 14 Nov, 2014 @ 8:53am 
@duncankong
Nice. Always like to have a selection of weapons rather than having one or the other.
Ever thought about making a melee weapon for close quarters combat? Maybe using a grinder as a base with increased damage. Chainsaw or something similar. Would be easier to make over a light saber as you dont have to worry about the swinging action of the character.
Or even a shotgun type weapon with limited range.
Stout_Richard 14 Nov, 2014 @ 8:06am 
looks cool
Yusis_2000 14 Nov, 2014 @ 7:04am 
@duncankong I finaly came over my hate for the bowcaster, but it took some time (actualy took 4 min of me using this mod) so im wondering, are you planning on making another weapon from STAR-WARS? (BTW Thanks for curing my hate for the weapon) :)
PhoenixTheSage 13 Nov, 2014 @ 9:27pm 
You might be able to just rip it from Jedi Knight, since they released the source from that series and pretty much every Star Wars game with the Bowcaster in it has used the same sound...
duncankong  [author] 13 Nov, 2014 @ 8:29pm 
@Phoenix ya I couldn't find a good bowcaster sound effect so I just used a stormtrooper rifle sound. If you can find a better sound I will look at replacing it.
PhoenixTheSage 13 Nov, 2014 @ 8:01pm 
...but that's not what a bowcaster sounds like XD
PhoenixTheSage 13 Nov, 2014 @ 8:01pm 
I love you...
Dken 13 Nov, 2014 @ 3:40pm 
very cool i like people making new weps for me to play with
Brogan9000 13 Nov, 2014 @ 2:34pm 
Man mods like this will make servers dedicated to PvP much more interesting.
duncankong  [author] 13 Nov, 2014 @ 1:38pm 
@STARCRUNCH7 yes there are two guns in my inventory. I have talked to Sektan and he is currently working on making his weapons like mine so in the near future we should be able to have toolbars filled with modded weapons.
STARCRUNCH7 13 Nov, 2014 @ 9:03am 
Are there two guns in his inventory?
DirectiveAthena 13 Nov, 2014 @ 7:57am 
please make more
Average Caucasian Shark 13 Nov, 2014 @ 2:46am 
nice
DeAnti 12 Nov, 2014 @ 4:37pm 
just trying to help anyways GREAT JOB on the gun really cool hope you make more blasters in the future
TheDevi 12 Nov, 2014 @ 3:08pm 
Nice.
duncankong  [author] 12 Nov, 2014 @ 2:18pm 
Yes the hand drill could also work. That would probably make more sense when hitting blocks/asteroids. After looking at the grinder/handdrill definitions it seems that the real issue would be that there are no defined "damage" or radius or speed values to manipulate. So even if I were to figure out the animations (which is possible it will just take a lot of testing) the damage/utility it does would be identical to whichever "physical item" I choose. I have a few other mods I am working on at the moment but when I finish them I might give the lightsaber a try.
duncankong  [author] 12 Nov, 2014 @ 12:50pm 
@DeAnti I have also been in contact with Sektan. He helped me fix the problem with my mod so I am happy to help him in any way I can.
DeAnti 12 Nov, 2014 @ 12:45pm 
I message Sektan last nite he said he'll look into it
KingdomBragg 12 Nov, 2014 @ 10:59am 
Fair enough, that would indeed be a most unusual stance for wielding a lightsaber.
The disassembling was part of the reason I suggested a grinder: I thought it would look pretty damn cool cutting through a bulkhead with your lightsaber.
Astro 12 Nov, 2014 @ 10:43am 
If you are considering making a new hand-held tool, I would recommend the F-187 fusioncutter. Anyone that has played Battlefront will recognize it.
duncankong  [author] 12 Nov, 2014 @ 10:40am 
I actually though about adding a "melee weapon" using the grinder as a template but I'm not sure if I know enough to do it properly. Using my current knowledge it would have to be something that uses the default grinder animation (having both hands a foot apart and thrusting forwards 2 inches). If I can figure out how the animations work I could try and add other "melee weapons" but a lightsaber might be a bit of a stretch. I definitely wouldn't be able to have it extend and retract. The only kind of animation on the weapon itself that I might be able to do is add a spinning object like the blade on the grinder. Another thing to consider is that any "melee weapon" made this way would have the side effect of dissassembling any blocks it makes contact with.
KingdomBragg 12 Nov, 2014 @ 9:06am 
Thanks for the response. If it's not too cheeky: do you reckon you could make a unique grinder that looks and sounds like a lightsaber?
duncankong  [author] 12 Nov, 2014 @ 8:22am 
@KingdomBragg I beleive it should be possible. As far as I know the hand held tools use the same definitions as the weapons.
@WiKnight lol the bowcaster was my favorite weapon in the dark forces/jedi knight games (other than the lightsaber obviously). If Keen ever adds the ability to make charged spread shots or bouncing shots I'm totally adding it to this mod.
@Baryonyx I'll see what I can do. I've never used any sort of video capture before so it might take me a while to figure out.
Baryonyx 12 Nov, 2014 @ 8:01am 
Kewll! Can we get a video plz?
Yusis_2000 12 Nov, 2014 @ 6:35am 
aw HELL NO! I still have bad memories from the bowcaster in the dark forces series :,(
KingdomBragg 12 Nov, 2014 @ 3:10am 
Awwww yisss :D
Is it possible to make unique hand held tools as well?
xenolego 11 Nov, 2014 @ 8:01pm 
:)
duncankong  [author] 11 Nov, 2014 @ 8:00pm 
I left a comment on one of his mods so hopefully he will see it.
xenolego 11 Nov, 2014 @ 7:49pm 
You should tell Sektan how to do this. ;)
Cain 11 Nov, 2014 @ 7:15pm 
awesome work!
Atoad Fritler 11 Nov, 2014 @ 7:02pm 
Wow thats pretty smart to find that the only thing i can do in modeling is make an ugly face keep up the good work :)