Avorion

Avorion

Универсальный помощник путешественника
67 Comments
Ignat001  [author] 12 May @ 2:49pm 
@Nord__aenthium Шанс выпадения равен шансу выпадения любого другого обычного модуля.
Ignat001  [author] 12 May @ 2:48pm 
@INGVAR_K Я поправил, чтобы выпадали не слишком часто. Их всё так же должно быть в достатке.
INGVAR_K 12 May @ 1:04pm 
@Nord__aenthium, шансы я не знаю, и админ команды тоже, но на складах снаряжения их много, и выпадают довольно часто
Nord__aenthium 12 May @ 3:07am 
у меня возник вопрос эту систему можно получить через админ права или с каким шансом выпадения она может выпасть ну и тд ?
Ignat001  [author] 22 Apr @ 2:24pm 
Strange. Maybe you have some other mods installed?
Odd^Paradigm 21 Apr @ 7:26am 
I have an exotic. It complains about not having a transporter block if i remove it so that part functions but i get the error that my r-mining fighters cannot pickup ore and the tooltip of the thing doesnt show fighter cargo pickup
Ignat001  [author] 17 Apr @ 8:33am 
No, it should be still there. Check that you have high enough module rarity.
Odd^Paradigm 17 Apr @ 6:39am 
I don't seem to have the fighter cargo pickup functionality on this, was that removed or is it a bug?
Mechanos 12 Apr @ 1:24am 
Added a comment in the bug thread about it, just in case this goes unnoticed.
Mechanos 12 Apr @ 1:19am 
This module seems to drop from enemies far too much. We're trying it on a new server, and.. I'm finding them all the time, of all rarities. And since these are worth far more than most mods, it ends up a balance problem.
Ignat001  [author] 17 Mar @ 11:55pm 
DLCs don't affect this mod, so it should work with any combination of them.

About equipment station: probably, you just need to wait for it to renew its stock. Also, there's a slight chance that there will be none "U. A. Companion" in stock at any equipment station, so, possibly, you just got unlucky!
warmk2 17 Mar @ 8:33pm 
does this work with the current dlcs? im not seeing it in equipment station.
INGVAR_K 9 Mar @ 12:57pm 
@Adamo,"Длительность подсветки" - На сколько я знаю, время когда видно что-то ценное. А включить сканер можно если зажать Shift и передвинуть курсор в правый верхний угол, там будет кнопка сканера другой текстуры, нажимаешь и он работает, потом идёт кулдаун.
Adamo 9 Mar @ 9:48am 
На какую кнопку нужно активировать сканер? Что значит "длительность подсветки"?
Ignat001  [author] 28 Feb @ 8:21am 
🥰
Mytre 28 Feb @ 7:40am 
ah awesome dude. Thanks , subscribing to your other mod :) . So far can say I love this mod , simplifies life a lot haha. cheers
Ignat001  [author] 27 Feb @ 7:48pm 
Though this module is omnivore, so literally any mod for tractor beam would work.
But mine's better 😃
Ignat001  [author] 27 Feb @ 4:23pm 
@Mytre I've created such a mod! Hope it fullfills all your desires about the tractor beam)
Ignat001  [author] 27 Feb @ 2:51pm 
Good to hear the problem was that simple!
About the mod... Hmm... Well, actually, I couldn't find any simple tractor beam range mod. Give me an hour
Mytre 27 Feb @ 2:19pm 
Do you recommend a specific mod for the range? this has really short range . or just any regular tractor beam range works?
Mytre 27 Feb @ 12:34pm 
In restrospective yes, I am too far from loot. I dont know why I read the range was like 2 km but its less than a KM
Ignat001  [author] 27 Feb @ 10:51am 
@Mytre
Hmm, very strange. What's the game version and what other mods do you have installed? Though maybe that's not a bug and you simply are too far from loot.
Mytre 27 Feb @ 10:42am 
@Ignat001 I checked i dont have extrem range nor tractor, I have the golden version of the module with 0.71km extra range. Server should not be lagging i dont even know howcan you change the tractor beam ? there are no other issues besides that . Also server is fine, I have a 5800x3d with 64gb of ram so in theory this is not laggy at all.
Ignat001  [author] 25 Feb @ 8:11pm 
@Nord__aenthium
Он вообще не меняет баланс, объединяя только модули, повышающие удобство игры (смотри картинку). То есть по факту он просто экономит время и сокращает мороку (мол, так бы ты собрал один или несколько кораблей чисто для этих допмодулей и постоянно пересаживался между ними, транспортировал груз, а этот модуль эту бесполезную трату времени упрощает)

Так что этот модуль совершенно неимбалансен. Возможно, в будущем разрабы и сами интегрируют нечто подобное.
Nord__aenthium 25 Feb @ 3:31pm 
чисто интересно не слишком будет имбалансно для ванили ??
Ignat001  [author] 25 Feb @ 3:55am 
@Mytre
This is not the issue with the mod, but with the tractor beam itself. Maybe you have extreme range for it? I heard that if you set it to 10-20+ km it won't work at all. Or, possibly, your server is lagging: this results in several bugs, such as jumping ships, zero hp ships, inability of jumping to another sector, tractor beam not working, etc
Mytre 24 Feb @ 8:46pm 
Maybe a comptability issue, but I am having an issue where items wont drag into my ship? unless I move around and sometimes not even.
Ignat001  [author] 18 Feb @ 1:59am 
@CareerKnight This mod subsystem doesn't highlight wrecks since no vanilla subsystem does so.
CareerKnight 17 Feb @ 5:35pm 
Does this highlight wrecks? If yes a version that doesn't would be appreciated.
Ignat001  [author] 11 Feb @ 10:15am 
@Complex
This mod id is 3405165145. According to your modconfig.lua, this mod isn't initialised on your server / not installed. Try resubscribing to the mod and overwriting server mods ("Override Galaxy's Mods" button). Though I never used 4netplayer, so you may need to ask them or Avorion Discord.
Complex 11 Feb @ 1:21am 
I'm having some issues with having your mod show up on my server, I use 4netplayer rented server hosting and the subsystem doesn't show up in loot or at equipment docks... Any help please?

Here is a copy of my current modcongfig.lua


modLocation = "C:\Program Files (x86)\Steam\steamapps\workshop\content\445220"
forceEnabling = false

mods =
{
{workshopid = "3099789554"},
{workshopid = "2054946409"},
{workshopid = "3099790716"},
{workshopid = "2053583501"},
{workshopid = "2943435828"},
{workshopid = "2941426377"},
{workshopid = "3279979380"},
}
Ignat001  [author] 25 Jan @ 12:33am 
@Shroomy It takes all the systems combined. Example: Tractor Beam is 5cr, Transporter sftw is 10 cr, everything else is 0cr. Then this module will cost 15cr. Though you gave me an idea of implementing factor to the cost, so that it would be factor*15cr in this case. I will need some time to implement it.
Shroomy 25 Jan @ 12:30am 
Oh okay! I didn't really understand what that meant at first, but I think I get it now. Thank you!

In terms of the price, is it the price of all the subsystems involved combined? Or is it based on one of them?
Ignat001  [author] 25 Jan @ 12:03am 
This module takes parameters of its subsystems and summarizes them. If you want to increase its loot collection radius, install appropriate mod for loot collection subsystem (if none suit you, write me and I'll create it). If you want to modify price, install mod for modifying price of original subsystems. Or you want something else?
Shroomy 24 Jan @ 11:09pm 
Is there any way to modify the loot collection radius that the subsystem offers? Or the price of it in the equipment dock?
Ignat001  [author] 24 Jan @ 9:02am 
@INGVAR_K Ахах
Рад помочь)
INGVAR_K 24 Jan @ 8:34am 
@Ignat001, Спасибо за объяснение! (я слегка нуб)
Ignat001  [author] 24 Jan @ 8:31am 
@INGVAR_K Можно на старом сейве включить, в том числе этот. Включаешь мод -> Перезаписать моды сервера при загрузке сохранения
INGVAR_K 24 Jan @ 4:52am 
@GRUV, вам нужно создать новый сейв что-бы включить в нём моды, похоже, это относится вообще ко всем модам.
Ignat001  [author] 24 Jan @ 12:20am 
Появляется там же, где и обычные подсистемы. Может выпасть из противников, продаваться в магазине и т.д.
GRUV 23 Jan @ 7:06pm 
А где его найти, как получить?
Ignat001  [author] 22 Jan @ 10:59pm 
@TopAce6 It was actually an incompatibility with Scaling Subsystems mod due to it changing amount of parameters for functions of subsystems from 3 to 5. I got it fixed with version 1.1 of the mod, so everything works now!
TopAce6 22 Jan @ 11:55am 
I think the reason it didn't highlight anything was because it was out of range. If can detect a valuable item farther away then the highlight range. If it's the same as vanilla mechanicw.
Ignat001  [author] 21 Jan @ 7:02am 
I sent you a direct message with information via Steam Friends after you accepted my friend request.
Reviera 21 Jan @ 6:54am 
I got the friend request
Ignat001  [author] 21 Jan @ 6:48am 
This mod provides a single module (or subsystem, if you want to call it this way). It currently is completely independent of other mods by me or anyone else, it relies only on Avorion itself. Sent you info via Steam Friends by the way
Reviera 21 Jan @ 6:43am 
Hold on, I had assumed this was an all in one mod, so there's 2 modules in this mod?
Ignat001  [author] 21 Jan @ 6:25am 
Very strange. I sent you a friend request so we can more fluidly contact and fix the problem.
Reviera 21 Jan @ 6:09am 
I don't buy anything lower than exceptional
Ignat001  [author] 21 Jan @ 4:20am 
What is a quality of the module? According to wiki, object detectors (and therefore this mod modules) do not detect stashes if below exceptional quality. Maybe this is the issue.
https://avorion.fandom.com/wiki/Object_Detector