RimWorld

RimWorld

Stargates to Skipgates! [Stargate Retexture / Retheme Continuation & Update]
9 Comments
E1S4 12 Jul @ 1:59pm 
Are we still getting raided thru the stargates with this mod?
Lucy Liberty ♡ 18 Jan @ 12:54pm 
You could also do some things with this for some anomaly shenanigans, like maybe an event with a malfunctioning/hacked skipgate controlled by a dark archotech that continually spawns hostile entities until you end up dealing with it.
Gaeus  [author] 16 Jan @ 5:39am 
@Lovecraft that's actually brilliant
Lovecraft 16 Jan @ 4:23am 
You should make an archotech skipgate that ends the game like launching the ship.
Gaeus  [author] 15 Jan @ 2:46pm 
@MrKociak, thank you very much, it's appreciated!
MrKociak 15 Jan @ 2:41pm 
Yo, just letting ya know I have 0 problems with continuations and stuff like this. If you wanna, you can even add that I gave permission in the description.
I'm honestly quite happy that people are continuing my older mods, it makes me feel slightly less bad about working on my current projects instead of those :smugcatsack:
Kyokui Avarus 12 Jan @ 11:10pm 
does this come with a 10,000 hour gregtech modpack?
Radixerus 12 Jan @ 2:59pm 
I don't mind some parts being called Stargate still since stuff like that exists in the real world. British people still call it petroleum even though it's gasoline!
Smiley Face Killer 11 Jan @ 12:09pm 
Very nice, definitely gonna be a keeper (when I use the gates at all of course)