Arma 3
Village Sweep 2025 [SP][Coop-5]
25 Comments
War Is Peace 12 Jun @ 8:52pm 
Great mission, excellent enemy placement!
marco.toppy 28 Feb @ 11:08pm 
Good mission and nice ambient with enemies number balanced but EVAC point task dont recognized and nothig to do and the mission dont finish. :steamsad:
ADG 17 Feb @ 2:57am 
Nice!
Fantastic Mission! High level of polish, optional objectives, interesting playable area, I can only aspire to make missions this good. My only criticism would maybe be to allow a single respawn per player, we left the AI on as a way to respawn and forgot about them when the end of the mission came which slightly bugged it out. I fixed it by just dropping them from our squad with ACE
Avant-garde 31 Jan @ 1:19pm 
Good mission!
z4driver 23 Jan @ 7:52am 
Once again, another good mission
Paul 19 Jan @ 8:27am 
sorry zahl yes it was works fine, good mission
zahl  [author] 19 Jan @ 8:06am 
obviously an error on your end
bboy 18 Jan @ 9:21am 
Another good mission from you! Had a great time playing it! Thank you for this one!
Liberty_Valance 15 Jan @ 8:33am 
quite easy. No evac at the end but good scenario; thanks
Mandaloin 14 Jan @ 6:35pm 
zahl does it again. Love seeing a new mission from you pop up.
Flex7103 13 Jan @ 3:18pm 
Love it!:AAF::ALTIS:
zahl  [author] 13 Jan @ 1:12pm 
yeah its just a missing icon so nothing major
Komodo 13 Jan @ 1:11pm 
@zahl

I had some QoL mods yes like audio and explosion mods, nothing that screws with CUP factions or such....arma being arma or maybe those mods do infact interfere a bit....gud thing it was not scenario breaking
zahl  [author] 13 Jan @ 3:42am 
@The airborne Hedgehog

The chopper takes some time to start ~ 4min until it even starts to allow the player to reach the LZ and fight off the enemy QRF so maybe the timing as was a bit off, happened to me once as well
[9RT]V®M®F® 13 Jan @ 3:28am 
.:steamthumbsup:
The airborne Hedgehog 13 Jan @ 2:34am 
@zahl
no i played SP and I don't use any mod, besides the ones that are necessary to run the mission.

maybe it was just a coincidence...it can happen
zahl  [author] 12 Jan @ 12:13pm 
@Komodo

I checked again and tbh I cant think of any reason for the error message. are you using any mods that could screw with cba or cup?
zahl  [author] 12 Jan @ 11:43am 
huh thats really weird haha
are you using any AI mods? did you play SP or coop?
The airborne Hedgehog 12 Jan @ 11:42am 
nice work as usual!
unfortunately I almost completed the mission but the helicopter I called at the end in the LZ never showed up
Komodo 12 Jan @ 10:05am 
meant *Flex's new mod lol
Chris P. Bacon 12 Jan @ 8:44am 
Workshop been quite lately of new scenarios.

Nice freaking work, man. No errors encountered and everything went smoothly. As always, nice job detailing the combat area :)
zahl  [author] 12 Jan @ 6:44am 
@Komodo

as always: thanks for playing! o7

tbh I don't know what could cause the bug but Ill take a look later
Komodo 12 Jan @ 6:36am 
excellent showcase of Slick's new mod....10/10

on the one the lookouts, came across "a .paa not found" error and that I require a DLC to see the item (at the antitank lookout)

https://imgur.com/E03rEnr

https://imgur.com/h2ZYlcq
onestar 11 Jan @ 11:56am 
Great mission and great way to check out Flex's new mod! :steamthumbsup: