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You can do for example: Weapons on the waist, grenade belt, healing kits on the body
I attempted to fix a critical error related to the GIC mod, but since I don’t use the GIC mod myself, I’m not sure if it works perfectly yet 😂
It works perfectly with FU. I use FU and over 200 mods and I am not getting this error.
Any way to fix this?
stack traceback:
[C]: in metamethod 'mul'
[string "/items/active/weapons/ranged/gunfire.lua"]:82: in method 'calcAmmo'
problem is noclip, when entering the noclip stage they disappear and after exiting it they are still gone
You can use 'Solara, The Novakid Energy Sword'
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1394106904
Relics of Revengeance
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916902416
Christmas Special: Cocytus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129775859
for test.
I know it maybe hard to fix but your mod and those weapons are all great. Hope you can fix it.
What I'm saying is that it doesn't have to be frame by frame synchronized, sometimes the character could be going up and the weapons would also go up and sometimes the player could be going up and the weapons would be going down; it'd be random but it could be better than having the weapons just float.
Yes but if you use mod items, only users with the same mod installed will be able to see them.
StarExtensions and OpenStarbound add the feature of head movement. I use StarExtensions.
StarExtensions:
https://github.com/StarExtensions/StarExtensions
OpenStarbound:
https://github.com/OpenStarbound/OpenStarbound
Additionally, xStarbound has many fun features as well.
xStarbound:
https://github.com/xStarbound/xStarbound
Thank you for loved my mod 😊
If the issue persists even after re-subscribing, please let me know which weapon is causing the problem.
I am only using client-side mods. If any conflicts with other mods are found, please let me know :D like gic or arcana.
Thanks for the info... I managed to get StarExtentions a short while ago, but I'll definitely check out xStarbound as well.
Genuinely, huge thanks for not only getting this stuff but also improving this great mod.
1) As I've mentioned a few times before, there is currently no way to determine the player's bodyState. I tried using a timer-based approach, but it was discarded as it is affected by FPS.
2) I just fixed this and updated it. Thank you
1) The weapons don't move up and down when the player character walks or runs, it's as if they're floating instead of being attached to the character.
2) Pressure plates, scanners, and other blocks that detect entities when they're on top of them seem to activate from really far away with this mod.