Left 4 Dead 2

Left 4 Dead 2

Throwable Ammo Packs
15 Comments
Geebanger0  [author] 23 Jan @ 10:27pm 
@Miolant sv_consistency 0 can be entered manually in console when starting a game, or done with another mod (one of the most popular mods on the workshop exists specifically to fix this).
Miolant 23 Jan @ 9:50am 
By the way, I think that special ammo should be non-carriable, like regular ammo piles or laser sight boxes. What do you think?
Miolant 23 Jan @ 9:37am 
Honestly, this one should be default (maybe TLS updaters will pay attention). But as long as this is not so, you have to add to your mod scripts/vscripts/director_base_addon.txt file with this string:

Convars.SetValue( "sv_consistency", 0 );

Without it, all local hosts with this mod will play with bots only.
Brix 13 Jan @ 9:58am 
Amazing
RëdXI 12 Jan @ 9:15pm 
Finally, they're now slightly less useless!
Side note, I was wondering if you could make 'em penetrate zombies like regular bullets, cus it'd actually make 'em NOT a handicap to use in lower difficulties.
Geebanger0  [author] 12 Jan @ 1:00am 
@KHR3b what do you mean by that
KHR3b 12 Jan @ 12:18am 
Why this base game feature again?
Franshish 11 Jan @ 10:23pm 
@GeeBanger0

:Purple_Francis_Sad_Face:
★AgentNYX⚡ 11 Jan @ 8:46pm 
That was great idea !!
o_-KILLJOY-_o 11 Jan @ 8:43pm 
Now that's handy:steamthumbsup:
Geebanger0  [author] 11 Jan @ 8:26pm 
aint my idea, this is who you wanna thank https://steamhost.cn/steamcommunity_com/profiles/76561198439961449
Atlas ΘΔ 11 Jan @ 8:24pm 
wait this is actually a sick idea
Geebanger0  [author] 11 Jan @ 12:56pm 
thanks but i already have multiple husbands
Franshish 11 Jan @ 12:25pm 
I Love You :3 x2
Samuels' Chili Shop 11 Jan @ 11:50am 
:)