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Thanks for the love on the mod but I still think some things could he tweaked. Eventually whenever I get the motivation to mod again I will re-release this mod but with better balancing, some removed units, and some new ones.
Use Asset Editor for modeling.
I recommend that you download some mods from the workshop and access them yourself in RPFM to see how they were put together.
This vid right here should help you to get started: https://youtu.be/460E6Ww0zto?si=gcljyT8KtmESKTVh
I like this mod, but I think you need to rebalance it. Buff the missile infantry and nerf the cleric knight RoR because that unit seems practically unkillable when getting healed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478181782
This would be in contrast to a new unit I was thinking of that is a large Bombard cannon in a catapult frame/no wheels that's so heavy it cannot move and maybe just adjust elevation after deployment. For sieges only really, with the smaller artillery pieces and your cavalry to distract while it fires.
For all the Gunpowder units, maybe using them/buildings on the Bretonnian mainlands or Holy sites could cause a chivalry penalty/subfaction disapproval? I don't know a ton of Bretonnia lore, but I think their Naval ships use cannons because they're not on Bretonnian land (still "legal" to use there though).
So maybe their expedition factions could use more gunpowder units/ could become more reliant on them/buffed or something along those lines. For example I'm using Lily's Repanse the Peasant Queen mod which makes her unable to recruit Knights, so this mod could add an interesting dynamic there.
Just an idea I had to add some interesting choices you or the AI could make.
@Ocelot: The Dragoons Harquebusiers are mounted snipers... that's why they have 200 range.
Anyway, thanks you !
Grail Knights are so far beyond ordinary humans in every aspect they prop up the backwards thinking rest of fantasy france with ease.
Also, if you have more knights on horses than the enemy has bullets, i'd wager you've got good chances of winning that battle.
Most human factions went to gunpowder & technology. Bretonnia led by Lady of the Lake went towards magic. Again, they were supposed to be fully merged with the Fey. Imagine Green Knight but spread to all their knights, accompanied by Fey creatures from the Fey, all protected by Lady of the Lake. Bullets would do no harm against them. But Bretonnia went unfinished so it only looks weird now. I highly recommend watching The Lady of the Lake video by Loremaster of Sotek & Lawhammer.
A sidenote in response to your comment about Bretonnia being way behind the times. You are correct. Apparently 20+ years ago (real life) Bretonnia was supposed to be expanded but it never happened. They went 3 editions + endtimes without getting what they were supposed to get. Bretonnia's edge to put them on par and above the others was that they were supposed to be combined with Fantasy Medieval Knights + Fey and the magic of the fey.
The only reason as to how I found out about this was because of Loremaster of Sotek and Lawhammer last year. According to both of them Bretonnia is supposed to be one of the most terrifying faction to ever go up against no matter who you are because of the Fey. But in the end they got nothing. Bretonnia is actually unfinished and it saddens me greatly. While I continue to hope for a fat DLC for Bretonnia, it will never be what they need because of Games Workshop.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406666298
Please, if you wants, could you maybe make a kislev version ? so we will have all "modern" humans faction (empire, bretonnia, kislev) :)
Anyway, thanks you !