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It would be nice if either Steam or Proxy somehow supported version control from the Workshop mods.
If you have Discord, I can send you the previous versions of whichever Worthy you're using. Then, you place those versions in your local mod folder, disable the workshop mods via Steam, and resume your match. Best I can do.
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the Sisters and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
This update should not cause crashes even with old save games.
We did a lot of games vs the new AI. We won one of 4 vs Eldar/Tyranids.
Are you still working on more mods? Would love to see the orther factions with the same mods. Space marines would be nice :)
https://steamhost.cn/steamcommunity_com/app/489630/discussions/0/591764421283468086/
I am planning another update for a cleaner interface, improved Ai action reliability, and to encourage the Sisters to fly and stomp around with their Avengers and Knights in very late game. As I have proceeded through Eldar & Tyranids, I am learning more modding tricks. However, as a result the update, it is likely any saved games will no longer work. So, your options are:
1. Wrap up your match in the next week or so.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
Developing the Worthy is sort of guess-and-try to see it helps. So, different builds was almost a sort of side-effect of development!
PS(Tyranids a being very difficult).
So those build orders would be tied to specific leader names for the AI? That could be fun. Who wouldn't want to see how Grutznap Kneesmasher's infamous tide of endless boyz and nobs works compared to to Margrotz Mekmosha's mob of mechanical manglers? ;)
Well, of course you are still busy at the moment with AI modifications for different factions ... but I think you shouldn't forget this interesting idea.
There would be multiple copies of the Sisters in the Faction list, slightly different names, but they'd all play the same for notAiControlled players. Just something I'm thinking about.
My focus for now is the Worthy Tyranids, but may circle back to this idea.
I do not nudge the other factions with this mod.
Again thank you for your effort! Next game I will try with this mod!
Can I bother you with checking - if it;s possible - for a bug. I've battled against Sisters AI (vanilla) and I haven't seen any flyer unit or super heavy mech. It's like they didn't built appropriate building or didn't do research.
Every other race had their super heavies. Now when I think about it, only Orcs had any flyers at all. No other race. Is there a bug so races don't build or research technologies for this building?
That said, I believe I have addressed all the issues as of the latest update, and no further updates are planned
.
Thank you for update! However my game now crashes and so I don't have a way to check if Castigator damage values are properly calculated. Is there a way for a update to not crash? I'm a bit afraid to start another game with Sisters in case you push another update. ;)
Have a great day!
Should address gizmo's comment for the Castigator: it should now show correct damage estimate
I attempted to clean up the Sleep1 logs. This action is part of how I manage tthe AI's use of unit ablities. Still working on it.
Can I trouble you to check if there are changes which cause:
- Castigator to have bad calculations on dmg. Game shows that attack will do 20.1 dmg but it does 8.4. Or similar. Only Castigators seems to be affected.
- After loading game, there are TONS of informations in event log. Like - "Commandery uses Worthy Sisters Sleep1 on..." - on every unit. This makes reading what has happened very hard.
I cannot check it myself if it's this mod, because turning it off crashes game. I've checked all other mods and nothing.
I am playing against all races and Sisters didn't get defeated at turn 125, so they really must play better! ;)