Space Engineers

Space Engineers

Legion Encounters-MES
40 Comments
wikedsirnate  [author] 21 Jul @ 6:29pm 
I do not. The limit is a bit lower than i intended. il look into it. Thank you
Survival Ready 21 Jul @ 4:13pm 
Had to capture a pirate station to get enough PCU to spawn the Legion. I think this restriction can be removed because the faction is initially neutral. After receiving a negative rating, the ships begin to attack, but their behavior is very strange. After the first attack, they stop pursuing the target and follow their course without reacting to the enemy. Legion turrets only fire from a distance of 800 m. Do you use AI blocks to increase the range?
wikedsirnate  [author] 17 Jul @ 4:22pm 
Fairly high. This is because Legion ships are going to be very difficult. It wouldnt be very fun to just start building your first station or ship only to have a battleship come and destroy everything in the first 20min
Survival Ready 16 Jul @ 9:34am 
No ships have spawned in 6 hours of play. Only vanilla ones. What threat level do I need to be for ships to spawn?
Fishy 22 Jun @ 6:13am 
Awesome mod, love the ships in it!
[82DK] wyomingwolf 26 May @ 2:00pm 
\(^^)/
wikedsirnate  [author] 24 May @ 3:27pm 
that is in the works just as a seperate mod
[82DK] wyomingwolf 23 May @ 12:52pm 
Are you looking at having this faction expand to planets for total supremacy?
wikedsirnate  [author] 22 May @ 8:07pm 
Athanasius is currently the largest/most dangerous ship in the mod........for now lol
CaveDweller 22 May @ 6:08pm 
what is the largest/ most powerful ship available? I've come across a few now, though I'm not sure if I've completed my "photo album" challenge
wikedsirnate  [author] 17 May @ 10:20am 
yes :)
Deathbringer6959 10 May @ 7:29pm 
Dumb question can this be used on a server with Consoles?
GigaCars 9 Apr @ 2:52pm 
to any future people

this does NOT actually need the DLC's for clarification
i think they are there as a joke
wayneofwilson 1 Apr @ 1:43pm 
This mod requires the Anniversary Pack, and I can't get the DLC anymore. This mod is unplayable without the DLC.
Nep-Nep 29 Mar @ 8:02pm 
Any possibility of having ways of raising your reputation with the faction in the future? Like, trade, mission running, aiding in the protection of faction assets, attacking assets of rival factions, etc.
blueelite07 19 Feb @ 7:08pm 
will you be posting this for mod.io
=Duke= 15 Feb @ 12:26pm 
Sexy looking ships
Vas 7 Feb @ 10:16am 
Do you actually need DLC or do these grids spawn even if you don't have the DLC? :P
StarfleetPups 25 Jan @ 9:31am 
ik the command but not the ship name, but don't need it now since the MESSpawnerui tells the the ship code.
wikedsirnate  [author] 24 Jan @ 5:14pm 
MES wiki has spawn commands
StarfleetPups 20 Jan @ 2:07pm 
question, can you make a thread that have the spawn commands?
UnknonRetad2546 19 Jan @ 12:47pm 
Is there a command I can type in chat to see my threat score?
SplinteredChaos 19 Jan @ 7:54am 
FYI with threat score modded anything significantly increases threat score. A modded battery, as example, will dramatically impact how NPC's view you as a threat.
[82DK] wyomingwolf 18 Jan @ 2:23pm 
@unknown Every block and weapon has a certain PCU and as you build your base/ship the PCU increases. MES has a calculator that determines the the PCU to Threat Score value of the grids you build
UnknonRetad2546 18 Jan @ 12:46pm 
How does the treat score work?
caliko 17 Jan @ 5:22am 
Gad damn
Valdar 16 Jan @ 5:25pm 
Finally, a worthy o- (Rex Mortis spawns)
theairshipguy 16 Jan @ 11:47am 
FINALLY, A WORTHY OPPONENT
GATQS 16 Jan @ 11:08am 
I hope that Super Battleship isnt in here, I like a chance at survival.
wikedsirnate  [author] 15 Jan @ 9:41pm 
@PAVO97 The incentive is the ships themselves and what they contain. The ships, encounters, and structures in this mod where not purpose built like in other mods but are instead ships pulled right from my workshop with little no no changes to them. These ships are all outfitted with endgame blocks and inventories as well as being great starting points for players to get their hands on powerful ships. As for the scenario you suggested, that would be a great idea for the ground encounters when i finish them :steamthumbsup:
Viper 15 Jan @ 7:09pm 
absolutely awesome
PAVO97 15 Jan @ 3:01pm 
I always love it when someone makes a mod which spice up a gameplay so well done. Buuut...
we already have mods like this one (still gonna use it tho) I wish someone would make an optional encounter with payoff. You may view it same as factorum encounters. Here is an idea of what I have in mind:
An experimental weapons cargo ship is cruising trough space, you engage it and its escort which is backed up by reiforcements. After exhausting battle you steal fighter jet from cargo ship which has slightly stronger version of gatling guns (imagine prototech gatling guns). You see what I mean? dont just make some "we shoot you" NPCs give the players a reason to engage them, some kind of payoff
DarksCZ 15 Jan @ 7:15am 
Do i need all dlc?
wikedsirnate  [author] 14 Jan @ 7:10pm 
350
[82DK] wyomingwolf 14 Jan @ 2:18pm 
What is the minimum threat score needed to see them start spawning?
Vomsay 14 Jan @ 8:31am 
Nice work!
[82DK] wyomingwolf 13 Jan @ 2:47pm 
Instant sub, look forward to seeing what it holds in store. More MES encounters the better and the ships look awesome
GigaCars 12 Jan @ 8:36pm 
actually, you don't need DLC's for MES stuff, just replacing there blocks if destroyed
mercury 12 Jan @ 6:26pm 
looks like they are going to be fun :) and they look really well designed going to test this out