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Desyncs can happen and grow worse over campaigns for lots of reasons, there hasn't been any overly muliplayer changes or optimisations but some optimisisations around cpu use have been made by using certtain models, ect ect. I'd suggest giving it a go, reporting where any issues are but also use the following rules to keep desync chances as low as you can:
Use the exact same mod setup (including load order, optional submods, and even UI mods).
Avoid tabbing out during turns — this seems to increase instability.
Designate one player to handle all pvp diplomacy and keep it minimal between human factions.
Don’t spam agents or micromanage settlements excessively at the same time as your co-player.
Try not to go too fast between turns.
Autosave every turn, and ALSO use regular manual saves too, to be able to go back 10 or so turns if desync issues start to creep up on your campaign.
With that said, I haven't played a co-op campaign yet.
I once played base mk1212 to the 14th century with a friend and we went into a desynch simulator :(
Would really like to try the submod but dont want to comit if it is unstable
PS: any tips on minimizing desynch issues?
Hope this helps.
1- %AppData%\The Creative Assembly\Attila\scripts
2- preferences.script.txt
3- Searched for the line "number_of_threads 0;"
4- I have a Ryzen 7 7435HS (16 threads), so I set it to "number_of_threads 16;"
5- save preferences.script.txt as read-only
Thanks for pointing me in the right direction — game’s running smooth now. I more or less did the same thing as the video suggested, just through prefrences.script.
Hi!!
Youtube this "How To Fix Fps In Total War Attila! (Fixed)"
https://www.youtube.com/watch?v=wNO_rxfAQ1k
Many new CPU's struggle with Attila but this is an easy fix.
Graphics are already set to low, no AA, load order is correct. Anyone else seeing this? Wondering if it’s a specific submod causing it. Any tips appreciated!
Love this collection - just trying to figure out a solution.
It was just a typo/mistake!