Stormworks: Build and Rescue

Stormworks: Build and Rescue

DEEPER OCEANS MOD | SODS
109 Comments
Jish 23 Jul @ 8:51am 
a. "workvench" b. this causes true fear, 600m down with a diving bell camera feed, its pitch black and the distance to seabed is still over 500 metres

Update: its 2985m down, now ive got to go down there...
uli_build  [author] 9 Jul @ 5:48am 
Makes sense, files of this mod are older, this is a new workbench, I will try to remember when I come back home (not less than a month)
adi 9 Jul @ 5:12am 
small bug, the military base shore workbench dissapears with the mod on
Atomic_milo 5 Jul @ 6:33pm 
why can't i see water in my ship when it is there
◁♠Gordo Figaro♤▶  [author] 2 Jul @ 5:03pm 
just turn it on, this is the version for the workshop of the game, the stormloader is the old one wich i uploaded
Sirius 27 Jun @ 7:49pm 
Can I just download this mod and turn in on or do I still have to install it through stormloader?
chadejohns 25 Jun @ 1:46pm 
@msbutterfly, what do you mean, the rating is 4 stars
madextzmax 19 Jun @ 10:57pm 
as someone who is even scared to be on the surface even with no player damage no seamonsters in 100 ft of water and races to get on land this is fucking terrifying especially with sea monsters enabled
Atlys with a Y 17 Jun @ 7:40pm 
it certainly gave me flashbacks to when i first entered the void in Subnautica :ulric:
fpe oliver 23 May @ 8:34pm 
thalassophodia definitely not like that
kent.bjorner 20 May @ 12:50pm 
As someone with Thalassophobia, I still love this and am terrified by it at the same time! Amazing mod XD
so.willemsen 5 May @ 10:42am 
its doesnt appear between my mods
DillmantheRuckaAliman 4 May @ 6:01pm 
does it work with the depth crush mod?
Dark Void, Fine Abyss 1 May @ 5:55pm 
(only when im super deep)
Dark Void, Fine Abyss 1 May @ 5:54pm 
for me its perfect for exploring the depths, i have a boat from the workshop that comes with a diving bell, (just when it hits night the stars look like eyes looking into my soul)
Peanut 20 Apr @ 11:32pm 
does this make the wave height larger than the max possible vanilla waves?
uli_build  [author] 17 Apr @ 1:48am 
@DeliciousFalcon It does not, you can find both fishes and whales deep down, what may happens is that fishes are spreaded out in a larger area
DeliciousFalcon 16 Apr @ 5:15pm 
does this mod make the fish disappear or is it just me?
Jim the Pilot 12 Apr @ 9:45am 
i loved the old one so this is great
Tankracer 30 Mar @ 10:50am 
It took 3 minutes for my mini-sub to reach the bottom. 10/10 :D
knsmith11015 29 Mar @ 6:54am 
this an awesome build we all love it!
Reason 22 Mar @ 1:59pm 
cool going test my mini sub phase 3, see it it has the gusto to dive deep.
◁♠Gordo Figaro♤▶  [author] 15 Mar @ 3:58pm 
amazing @grimper !!
uli_build  [author] 12 Mar @ 1:21am 
Pressure at 3000m is roughly about 300bars, so yes, the pumps will struggle empty the ballasts
uli_build  [author] 12 Mar @ 1:16am 
Waves height partly depends on water depth, so they are affected, but still are correctly sized
Grimper 9 Mar @ 1:11am 
I tested my sub (Ulysses) on this and it works fine, surprisingly I could still pump out ballast at 3000m. I couldn't *fully* pump it out, I got ballast tanks down to like 80% from 100, but that's enough to start floating up. Of course it's much faster just to use engine power and the dive planes.
Add it to recommended subs if you think it's good enough.
msbutterfly818 7 Mar @ 6:29pm 
IM AM NOT TYRING THE MOD LOOK AT THE RATINGS:steamthumbsdown:
msbutterfly818 2 Mar @ 6:30pm 
does it change the waves
:steamhappy:
youngblood243 24 Feb @ 2:09pm 
after trying over an over it seems that the modded floor still is there it is just under the actual floor and I can only get the mod to pop up with the manual stormloader version am I doing something wrong?
youngblood243 24 Feb @ 1:57pm 
i cant get his Mod to pop up when i start the game normally and I cant get the stormloader one to work when it does pop up in the workshop mods how come?
TJPower 22 Feb @ 8:55pm 
having this enabled is causing my game to crash
Viper 20 Feb @ 4:44pm 
i like the ocean. but the ocean does NOT like me
squishy owls 18 Feb @ 10:49pm 
triggered my thalassaphobia, amazing mod
KerbanB 13 Feb @ 4:26pm 
its not working, and i did everythign right
uli_build  [author] 13 Feb @ 11:53am 
Shut ! No one was meant to notice that !
DottyShark 10 Feb @ 11:54pm 
this mod has been compacted into a box to fit into the ingame modding system, according to the top of the desc
TrisexualHellhound 4 Feb @ 2:53am 
No problem and that would be awesome! If you manage to figure it out let me know!
◁♠Gordo Figaro♤▶  [author] 30 Jan @ 11:35am 
maybe we could modify the fishing pots to hold more, and thank you very much for testing the mod with fishing.
smaggledacat 26 Jan @ 4:56pm 
this mod wont show up on my workshop mods page
TrisexualHellhound 25 Jan @ 10:53pm 
I did some experiments with crabbing with this mod; as long as you are near the seabed it seems to still work, no matter where it is. I used a submarine and put crab pots on either side, dived to the deepest parts I could find + the slopes and was able to catch lobster and crab at those depths using the submarine, and even swim outside of it to collect it. Used a Narco Sub haha.

Excellent mod and doesn't seem to conflict with it.

On a seperate note, Mod-Creator, if you know how to increase the density of the fish that swim around and can be caught by nets, and or the amount of crab/lobster that can be held in a single fishing pot that would be amazing.

If you make the mod that would also be really cool as well!
G3ry 25 Jan @ 3:26pm 
My question is that how it is affecting Crabing? I think the cages have to be near the sea floor
epinda 25 Jan @ 5:57am 
how do i activate the mod
VΞXPUNCH 23 Jan @ 6:09pm 
this is cool but i feel like its a BIT excessive like you go from shallow shores to bottomless pit in seconds and you cant use any type of anchors with this.
RAT 23 Jan @ 7:33am 
the man the myth the legend himself
RAT 22 Jan @ 2:14pm 
ah thank you for your help!
uli_build  [author] 22 Jan @ 8:05am 
@RAT XML workbench on Sawyer, Merier or Donkk will still work, other will either be overwritten by the mod's file or will overwrite the mod's, only one of the file will work, that's how modding works, which one you will have seems random on the person
RAT 22 Jan @ 2:30am 
great mod, but i only have 1 problem with it, when i use this mod my xmled workbenches go back to normal. am i missing something?
ilya-vsilyev 21 Jan @ 8:12pm 
I have no bottom
superosh 21 Jan @ 6:45am 
I did some testing.
It seems to be that "definition is_island="true" has to be set to "true", otherwise "sea_floor_height" will be ignored.

I did some tests in the arctic, far away from the islands, but sill within the ice-shelf's range.
So I was able to dive to about 2900 meters.....just to find out, that my pressurized ballast-system does not work on such depths anymore. This is realstic and kudos to Geometa for this (per accident) feature :-)

All I have sone is this (Linux):

sed -i 's/<definition "sea_floor_height="-3000">/<definition is_island="true" sea_floor_height="-3000">/g' ice_shelf_*