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I agree, it would've been good as hub worlds.
Also, to answer your question: the flags are based on a few vanilla & modded factions such as:
-Vanilla banners in the Protectorate Lobby, Glitch banners, and the Avian emblem found in tombs.
-The Devout Glitch from K'rakoth mod
-The Starry Cultists from Starry Planets
-Elithian Races (Aegi & Avikan)
-The Nuu from Maple32
-The Saturnians
-The Shadows from House Of Peace/EP's Shadow Expansion
And the rest are from Arcana's factions, though Orion & Titancorp's flags are an original design, since there's no banners for them so far.
I see a Avali and Shellguard one but I don't recognize the other one's
X -3950
Y -4100
navigation console - coordinates
X -3950
Y -4100
Thank you! I haven't tried More Planet Info, but I don't see why it wouldn't work. But it's best to make a backup save, just in case.
All this mod does is change the background image, and the background's resolution size.
I'm glad my mod uses two images. One for the flags, and the other for the galaxies.
I might consider making an addon that removes the flags.
Also, you're welcome! Your version of Dark Space is great.
@Emrick Devourer of Cheese
That's fair. I was more focused on themed designs over realism. The galaxy in question was themed after the poison element, and was originally an attempt to resemble the radioactive symbol.
(also i see the dark space version i did is on compatible mods! i'm honored!)
However, to be a dumb nerd about it, I do believe the green galaxy with the 4 different eyes going on would be realistically impossible. I may be wrong, like feel free to correct me, not that being right or wrong matters here, it';s a mod for a game that has never been scientifically accurate itself, so I am not criticizing the design, I'm just being "erm akchually" about it.
I can only hope that one day, OpenStarbound will allow us to change star generation, and the parallax between the map and interface.