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ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King 👑
+rep 300 iq
+rep ak 47 god👻
+rep SECOND S1MPLE😎
+rep relax teammate🤤
+rep Killing Machine 😈
+rep AWP GOD 💢
+rep kind person💯
+rep ONE TAP MACHINE 💢
+rep nice profile 💜
+rep add me pls😇
+rep very nice and non-toxic player😈
+rep AYYYY LMAO
+rep nice flicks👽
+rep king deagle💥
+rep best👹
+rep killer👺
+rep Good player
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King 👑
+rep 300 iq
+rep ak 47 god👻
+rep SECOND S1MPLE😎
+rep relax teammate🤤
+rep Killing Machine 😈
+rep AWP GOD 💢
+rep kind person💯
+rep ONE TAP MACHINE 💢
+rep nice profile 💜
+rep add me pls😇
+rep very nice and non-toxic player😈
+rep AYYYY LMAO
+rep nice flicks👽
+rep king deagle💥
+rep best👹
+rep killer👺
+rep Good player
Small addition
The piece covering the train truck could even be added now, it is a good idea .
On the layout
The new route may work and the boost is cool, but it is a HUGE change that gets rid of game mechanics (pro CT) other players like (like the long train lane sight line), and creates imbalances.
You are giving Ts safety in half of the room + a tower (too high for me) + faster route to poop dog + additional safety in long route in poop dog .
CTs get in exchange a "safer" dying corner on bombspot with tower snipers and no long train sigh tline .
Imo, you'd have to rethink CTs defending side. The CT in mid will have difficulties controlling entrances from red and orange trains.
The dying corner and train bombsite is a cramped place that would benefit of a rethought, maybe connecting it to adjacent rooms or modifying mid.
Thanks for help!
https://imgur.com/a/qhUkBz1
rozbijam i nie syczą
https://www.youtube.com/watch?v=7x2frbsmjXI