Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the way, if you go into the prop mod, you can just delete the bell model and/or sound if you want to have just the lights, and the other way around too, since both the lights and bell are a separate mesh in the mod ;)
If you mean the gate not having an opening animation, or both lights flashing at the same time (innacurate to this signal type) or the lights often staying on when the crossing is disabled, then I'm totally aware of that...
The animations were a nightmare and the alternating flashing proved impossible to do with my current Blender knowledge, and as for the gate not opening properly, I don't know how one would fix that with RL's current logic system, but maybe when I get back to it I'll find a way.
Oh and the lights staying on is just another example of RL's logic system being funky, since it doesn't reset the animation, just pauses it at any moment. That might also be fixable in the future!