Source Filmmaker

Source Filmmaker

Toggle Log Thresholds: Prevent Animation Compression!
22 Comments
S123700 21 May @ 11:26am 
Does this remove the inear glitch
Kiwano  [author] 25 Jan @ 3:38pm 
I don't know what you mean by this, SFM isn't a modeling software
Odcub 25 Jan @ 2:44pm 
Could you also create an smd exporter? Clearly its because my moms computer doesnt run blender and none of the opengl dlls dont work.
terminamus 24 Jan @ 4:49pm 
OMG
Kiwano  [author] 20 Jan @ 8:16pm 
Read the description and watch the video
It prevents SFM from automatically removing keyframes in the motion editor if the animation you made has subtle movements
Basically this improves your animation quality when using the motion editor
RF Official 20 Jan @ 7:07pm 
what is this use for?
Kiwano  [author] 19 Jan @ 12:30pm 
It's definitely more useful for the motion editor, I've heard feedback about how it fixed splines messing up their animation
I'm not sure if it does anything for the graph editor
Ponyboy 19 Jan @ 5:34am 
video example didn't help either
Ponyboy 19 Jan @ 5:32am 
i think this is cool and useful but... im confused as to what it does? is it ONLY for the motion editor? if so who in their right minds would EVERY choose the motion editor over the graph editor? like ever?
Somegreenguy 19 Jan @ 3:48am 
Thank god there are still people like you in the community interested in updating that decade old software making it easy for everyone else who uses it.

Like, I want to underline heavily how easier you've made it for so many people. This isn't just a fun model I'm downloading from the workshop to have fun with, this is fucking hours uppon hours of hairpulling that I didn't even understand before why this was happening, and now it's solved.

Bless you.
inferno3345 18 Jan @ 5:28pm 
amazing. thank you
EtherealRonin 18 Jan @ 10:50am 
LETS FRICKING GOOOOOOOO
Dark Invincible 18 Jan @ 5:30am 
does that script mean only zoom to view?
Medic! 16 Jan @ 5:35pm 
THANK YOU. SO MUCH.
Kiwano  [author] 16 Jan @ 12:39pm 
Yeah I was specifically asked to make this script since it can really mess with animation on small models or the slightest movement.
SFM uses a decimal value to determine how similar certain keyframes are, so smaller values can be cut off very easily.
This script disables that feature entirely.
LittleArsenal 16 Jan @ 9:58am 
Source Filmmaker: The Kiwi Update
Medic! 16 Jan @ 9:05am 
I've always been confused if it was a perception thing, but judging by the animations I've been working on, sometimes I begin to doubt that's actually the case.

I'd actually ended up using the delete redundant keyframes function before, not knowing exactly what it did because it *seemed* to help with the random jumps that cropped up over the span of working on an animation despite smoothing it out. I did so knowing it could be risky, but dang if it's actually been the thorn in my side all along I'm gonna be disappointed. :,D

(2/2)
Medic! 16 Jan @ 9:05am 
Kiwi, you have been going OFF lately!!! Thank you so much for these. I may not know exactly what uses I have for everything yet but every time I *have* ended up using your scripts (in memory) it's been a quality of life feature that is SO appreciated!!! So I look forward to seeing if this helps with some of the issues I've been having while animating.

For reference, would a script like this help with the animations "changing" over time when you swear you've fixed them a million times before, but a little while later the problem seems to come back / it looks different, even though you're 99% sure you've changed nothing about it and liked how it looked?

(1/2)
『SonderCycle』 15 Jan @ 7:12pm 
We've been wanting an updated SFM experience for years, and this guy pulled a Thanos and was like "Fine, I'll do it myself..."
ShagsterMcBarkus 15 Jan @ 8:55am 
This will come in handy, thanks for this!
ProtoBoobs 15 Jan @ 8:23am 
bro has been absolutely cooking. updating sfm singlehandedly
JaydenUB 15 Jan @ 7:03am 
A thing everyone didn't want, but needed. Thank you very much, can't wait for more stuff ;P