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It prevents SFM from automatically removing keyframes in the motion editor if the animation you made has subtle movements
Basically this improves your animation quality when using the motion editor
I'm not sure if it does anything for the graph editor
Like, I want to underline heavily how easier you've made it for so many people. This isn't just a fun model I'm downloading from the workshop to have fun with, this is fucking hours uppon hours of hairpulling that I didn't even understand before why this was happening, and now it's solved.
Bless you.
SFM uses a decimal value to determine how similar certain keyframes are, so smaller values can be cut off very easily.
This script disables that feature entirely.
I'd actually ended up using the delete redundant keyframes function before, not knowing exactly what it did because it *seemed* to help with the random jumps that cropped up over the span of working on an animation despite smoothing it out. I did so knowing it could be risky, but dang if it's actually been the thorn in my side all along I'm gonna be disappointed. :,D
(2/2)
For reference, would a script like this help with the animations "changing" over time when you swear you've fixed them a million times before, but a little while later the problem seems to come back / it looks different, even though you're 99% sure you've changed nothing about it and liked how it looked?
(1/2)