Project Zomboid

Project Zomboid

Driving Skill [B42]
54 Comments
austiinos 16 Jun @ 8:47pm 
I got errors crashing my car and taking health damage
🔰 21 May @ 1:26pm 
edit: nevermind, i see that this mod is a requirement for immersive professions mod (uatto) and disabling driving skill also disabled that one and it makes more sense for it to be the issue.
🔰 21 May @ 1:17pm 
for some reason, with default mod sorting, since b42.8 this mod breaks foraging on the whole map for me when it worked before. its either due to the update or the update introduced a new mod incompatibility of this with another mod. interestingly, putting it at the end of my load order seems to make it work again.

anyway, if someone else has this issue, put this mod at the end of the mod list to make it work.
ZwartGeest 29 Apr @ 5:42am 
or atleast, the speed of it does. as it has a max speed of 75 MPH (using the cruise control) and at lvl 2 driving I was able to get 80 MPH using it.
ZwartGeest 29 Apr @ 5:41am 
@brendanmcasey I can confirm it works with the '86 Oshkosh P19A. So it probably works with the other KI5 vehicles.
brendanmcasey 27 Apr @ 7:26pm 
Is this working with KI5 vehicles? Less than 5 ex after 100s of miles of driving KI5 vehicle, started level 0
Quilava 22 Apr @ 6:36am 
Can someone test if this work with Ki5 mod? I dont know if it just me, but it doesnt feel like the crash damage reduction isnt working :sad_seagull:
C4FU_ 13 Apr @ 7:48am 
Why is this mod like 1,1GB, jesus
DæmonMax | Felippe 6 Apr @ 9:46am 
Can be made a version for 41B to use in MP?
Barkh 31 Mar @ 4:27am 
For me too it is so random and rare when I get XP, even when I increase the Sandbox Settings..
Devontehz 24 Mar @ 7:09am 
@poopsock I buffed mine way up in settings but the XP was still pretty slow, BUT I discovered a trick... when driving accelerate hard and let go of all keys but speed up time until you start slowing down. This will get you a few xp drops every time you do it
poopsock 22 Mar @ 1:22am 
how is xp earned in this mod? Is there a way to "grind" the skill? i dont necessarily want to lower the requirements for earning levels, but the xp rewarded is so low, and it feels random.
TEMPEST 15 Mar @ 12:07pm 
Additional tests show that 'Trunk', 'Trunk Lid', 'Windshield' and 'Hood' are all not being buffed with the values from the driving skills mod.

Can this be fixed?
Thrice 12 Mar @ 11:48am 
I think Trunks have hardcoded limits so if this mod increases it, it may wrap around to zero. Not sure tho, Ill test it later.
TEMPEST 11 Mar @ 3:23pm 
I have a question; are you sure things like 'Trunk' are buffed at the same time/rate as everything else? I ask because I have the W900 truck mod and I'm level 4 driving... when I start mowing down zombies, the 'Trunk' goes from 100 to 0 within about 3 seconds, but everything else on the vehicle is still at 100-99%... it's like despite it being 'made of metal' the 'trunk' is paper thin.
Monkey Magic 6 Mar @ 10:26am 
@seabiscuit1985 - the default setting for this is that XP is not show when rewarded. XP is rewarding in small amounts (I think it's like 2xp) after a certain about of time driving.
seabiscuit1985 4 Mar @ 1:26am 
Why can't my character get any experience for driving? Is it a bug or because of my setting? I didn't change anything in the sandbox setting for this mod.
Afterworlds  [author] 7 Feb @ 5:09pm 
@Monkey Magic
Plans to merge? Yes.
Time to do it? Not yet.

Thank you for making that patch!

I have noticed a lot of issues with custom items being added to the distro. When I get them looking right using "LootZed" they don't seem to act accordingly.
Monkey Magic 6 Feb @ 8:33am 
@Afterworlds - You may want to look into your distributions.lua file. Even when literature is set to "abundant" I have be unable to find your driving books in any bookstores. I have found them in mechanics shelving though

Additionally, I made a patch for this mod to make it compatible with my Simple Skill Books mod on request. Do you have any plans to merge your B41 and B42 version?
Mama 2 Feb @ 4:42am 
Can you possible make it interact with dynamic skill where you gain speed demon / remove slow driver based on the skill level ?
RedSystem 31 Jan @ 2:50pm 
@Afterworlds Hello friend, is it possible to add Turkish language support to the mod?
Soulbreaker 24 Jan @ 6:21pm 
After maxing this skill..
...
Then cleaned a crazy amount of road debris to make a race track...
.......
......DEJA VU~ I've just been in this place before~
IKIMO JAMAKA 22 Jan @ 6:06pm 
Mod looks fun but i would prefer getting better traction on offroad driving as a skill. would you add that ?
o..o 22 Jan @ 9:48am 
I would love to see the driving skill affect car part durability when hitting zombies, I think the player character would learn how to angle the impact this way and that to reduce damage somewhat, or spread damage to other parts. Likewise, damaging/killing zombies could add a little driving XP. But maybe this is just me preferring "reverse donuts in a stolen taxi" as my primary weapon.
o..o 22 Jan @ 9:43am 
"skill check" events like "Near miss bonus" would be super fun, but I imagine implementation would have performance problems. It would have to scan all the squares around the car for zombies or whatever else the bonus system is checking, and do its calculations on every frame the car is driving.
Afterworlds  [author] 21 Jan @ 12:55pm 
I will test for errors with 42.1 today. Please be patient.
Mr.Lucky 21 Jan @ 12:31pm 
should also add wheel traction with skill
Jaxx - pshoooo 21 Jan @ 10:00am 
does this have any additional functionality for individual "skill check" events for bonus xp? one of the major drawbacks to the original driving skill i saw was that because it was purely dependent on how long you were above 0 mph, you were never incentivized to do actions which would give you xp for the difficulty, like driving for extended periods at top speed on the low end and narrow misses on zeds on the high end
Afterworlds  [author] 20 Jan @ 8:27pm 
@Chittara, which is totally something you can set in the sandbox options!
Valargent 20 Jan @ 2:25pm 
(No hate just for fun)
Hecker here getting more speed while I struggle going faster than 40km in fear of loosing control and slaming both Zs and trees xD
Chittara 20 Jan @ 10:46am 
Great idea, but it would be normal for the first 2-3 levels, the driver to have some negative modifiers.
Art Tippet 20 Jan @ 6:55am 
Ciao! @Afterworlds
I also translated this mod of yours into Italian, thanks for your work and for sharing it with the community!
MikeyRyu 19 Jan @ 9:05pm 
aighty! thanks for letting me know man, and can't wait to hear back with those results, I love your mods, they've always been great!
Afterworlds  [author] 19 Jan @ 9:03pm 
@[FK] MikeyRyu I didn't see that More Traits had updated, my nose was too deep in modding. I assume that they likely still have a lot of similar code. I re-wrote this one entirely for B42, so I'm not sure at this point. I'll take a look.
MikeyRyu 19 Jan @ 9:00pm 
I'm guessing this mod still doesn't work with the more traits mod? I wante to ask before I downloaded it is all! apologies if I sound dumb for asking
Afterworlds  [author] 19 Jan @ 8:41pm 
@Alabeo, yup. Shouldn't have any issues from what I have tested.
Alabeo 19 Jan @ 11:31am 
Does this work with existing save? I love the idea of this!
UattO 17 Jan @ 7:48pm 
Thanks for this beautiful mod!
no me diga que no fue buena idea un nuevo perk de ventaja para la condicion el juego de carmagedron me dio la idea XD..
y no hay que olvidar que conducir es todo un placer en el apocalipse zombie donde no hay reglas salvo sobrevivir al infierno zombie o a los npcs de algunos mods como bandidos y esas cosas el resto de chusma npcs enemiga y que manera mejor de darle al personage un estado de felicidad y conford que atropellando a los zombies cada 10 zombies bajo el aburrimiento y la depresion a un estado de felicidad sadico con un nuevo perk de ventaja a elegir llamado el tropecida.. apocalyptico y si tienes la ventaja de ese perk de el sadista sientes felicidad al atropellar zombies despues de todo los zombies no quieren un buen destino para nosotros por eso lo merecen..
a probado el mod knox evento de npcs son casi immortales al jugador y solo con el coche atropellandoles mueren a si que su mod va a ser una gran ventaja contra esa terrible desventaja un mod muy desequilibrado donde solo un npcs puede dañar a otro y solo merece la pena mantenerlo por que añade npcs aliados y con el mod bandit bueno ese tambien lo tengo y el coche siempre es la solucion contra ellos que bueno amigo que aya actualizado este mod de la 41 y el de el loot
Afterworlds  [author] 17 Jan @ 2:22pm 
The issue with Global XP Modifiers should be fixed now.
Afterworlds  [author] 17 Jan @ 12:37pm 
@RedSystem
I could run the files through some translators, but they wouldn't be perfect.
Afterworlds  [author] 17 Jan @ 12:37pm 
@AusGeschwarzt I'll look into it today. Thank you for the heads up!
RedSystem 17 Jan @ 10:30am 
@Afterworlds Dude, can you add Turkish language support please?
AusGeschwarzt 17 Jan @ 1:12am 
Regarding the Exp gain problem:
I tested playing around the Sandbox options and it seems to only give XP if the Options for Global xp Multiplier is enabled. disabling and enabling it on an existing file should work out.

Hope that helps :)

PS: Same for the Scavenging Mod.
I also don't see both skills in the Sandbox Options under the XP Multipliers, so my guess is that because they are missing there, the game uses 0.0 as Multiplier.
UnrealSkills 16 Jan @ 1:46pm 
Not gaining exp even if I see the exp gain message (enabled it in sandbox). I'll see if there's a mod causing issues with it.
kifo 15 Jan @ 11:11pm 
Great idea for a mod. I noticed you refer to this as a passive skill but you used the active skill XP levels. I think this should be an active skill players can positively improve with effort.
Afterworlds  [author] 15 Jan @ 8:18pm 
Yeah, its really strange that would be happening. It SHOULD create the sandbox entries for you. However, I can't get this error to happen on my side, even if I add it to a game in progress. I have no clue. I found a mismatch in a language file? So, I can send that update, but other than that I'm stumped. What other mods are you using? Maybe I accidentally did something with a conflict?