Garry's Mod

Garry's Mod

RP_APERTURE_V1_DAVE [APPROVE]
19 Comments
Josedito123 6 Jul @ 3:17pm 
bruh red bedroom? xd
The Devil-Lord.. 17 Jun @ 8:24pm 
I'm glad this is made. I love the portal games
dustbowlgaming2007 23 Apr @ 9:12pm 
in a v2 version of the map, add the animated arms in the turret production area that construct the turrets, make the walkways in the turret production line room grate hanging walkways, use the actual portal 2 bed prop in the staff bedroom areas, etc
Mebeth 25 Jan @ 5:21am 
Ah, I understand. Thank you ! :D
NotDaveorDaniel  [author] 25 Jan @ 3:13am 
@Mebeth Hey mate. the map in my portal 2 series was originally set in Clevelend ohio. And the street was actually based off of an actual clevelend street. But I had to use Louisiana signage because it was from Left 4 Dead
Have Mercy 24 Jan @ 7:28pm 
honestly, i just want more test chambers. Even just two blank ones to play around with portal entities with. Plus any server that uses said map will thank you with their use. Portal without substantial test chambers? what are we the HR department?! I am meant to make science
Praisemantas 18 Jan @ 7:04am 
Really neat. It even has the patented Aperture Science 1970's Sleazy Love Hotel Room™
Mebeth 18 Jan @ 5:43am 
Could you, by any chance, give an exact location for this enrichment center ? I see that the road outside leads to a Naval Shipyard in Louisiana, but I can't find an exact street that could fit.

It's for a little project of mine, nothing too important. If you can't, it's perfectly fine.

Great map, nonetheless ! :D
NotDaveorDaniel  [author] 17 Jan @ 2:36pm 
I see where you're coming from. The empty spaces act as properties for RP servers much like an empty home and yeah I will admit I mixed up the themes in the whole map. I just love the 70s assets and couldn't resist putting them to use
1968 Senate Hearings. 17 Jan @ 2:30pm 
Texturing/panning comes to mind, edges and surfaces remain low poly in few places. I also have mixed feelings on the empty spaces within the map, as I feel as those spaces could be occupied. (Also confused on what time period it is, as modern Aperture barely has anything from the underground sections, this includes props.) Overall, I like the execution, but as stated, I think it could use some refining here and there.

I believe this map hereinby sets a good example on refining Aperture/Portal maps. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376822715&searchtext=aperture

(P.S Love the approach with the 70's spaces within the facility)
NotDaveorDaniel  [author] 17 Jan @ 1:58pm 
@Flex Offender like?
1968 Senate Hearings. 17 Jan @ 12:07pm 
I'm sorry, but this map needs some polishing imo.
H10 17 Jan @ 7:27am 
aproved
NotDaveorDaniel  [author] 16 Jan @ 6:29pm 
@aleevio Making test subjects right now :steamthumbsup: :p2aperture:
aleevio 16 Jan @ 6:20pm 
how has this still not hit the front page
aleevio 16 Jan @ 5:46pm 
thats alright but will you be making aperture science test subjects? very strangely theres not a lot of good portal subject ragdolls
NotDaveorDaniel  [author] 16 Jan @ 3:53pm 
I don't do NPCs too often. the aperture models are only meant to be players, sorry
aleevio 16 Jan @ 1:08pm 
also, will you convert some of the aperture guys into npcs?
aleevio 16 Jan @ 1:07pm 
very cool map