Sea Power

Sea Power

Steel Titans [NTU]
9 Comments
HyperLethal501  [author] 4 Feb @ 4:39pm 
@IKnowTheFuture looks like I'll have to investigate the issue and update it. Thanks for bringing this to my attention.
phareux 2 Feb @ 9:32pm 
thanks
phareux 2 Feb @ 9:32pm 
@Hyperlethal501 ok i think that did it.
IKnowTheFuture 2 Feb @ 5:34pm 
@HyperLethal501 I'm 99.9% sure the Ticos had all of their radar sets running since every time I started the scenario I made sure to give formation orders to turn on radars, and I also double checked each ship individually to make sure they had their sets turned on.
HyperLethal501  [author] 2 Feb @ 12:36pm 
@IKnowTheFuture This may be a stupid question, but do the Ticos have the air search radar on? In my testing, prior to release, I found the Ticos wont engage until they themselves can see the missiles. Unless something broke in a patch. That will be something to check out.
IKnowTheFuture 28 Jan @ 7:20pm 
Maybe im stupid but the Ticos refuse to engage the Sunburns once they reappear on radar. I have the PACT enhanced lethality mod so is that whats doing it?
HyperLethal501  [author] 28 Jan @ 6:23pm 
@phareux I wouldn't think so. If anything, try putting the Montana mod above the NTU mod.
phareux 25 Jan @ 1:47pm 
IS there any particular order for the other items to in the mods list?
Fall Risk 17 Jan @ 3:38pm 
There's some missions where you want strategy, some where you want balance, and some where you just want to blow shit up with overwhelming firepower. This fits the latter perfectly. Cheers!