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Thank you.
I noticed this mod has not been updated since 2016...
Is this mod still compatible with the current version fo the game?
Also, on a side note, the little fighters that spawn with these are being modified to seek out and attack players with the new pirate code. It's fun to shoot those little guys down, haha.
Also, I'm glad you guys are enjoying the ships! A new advanced cruiser has been added to the roster, and the existing ships have gained escorts for added difficulty.
I did have a player capture the cruiser last night.
As for modding, I'd recommend checking out the Custom Respawn Ship guide on Steam as well as http://forums.keenswh.com/post/spawngroups-sbc-how-it-works-6852710 and http://forums.keenswh.com/post/containertypes-sbc-how-it-works-6854401 on the Keen forums.
I'd like to learn more how you are setting up the mod - being new to the modding community I am still trying to piece together how this is done. Thanks again.
My end goal is to have a sort of difficulty curve that goes up as the player progresses, with the elite and better stocked ships being significantly harder to take down.
As for dedicated servers and multiplayer, I've played with these in muliplayer and they work fine, since the server is responsible for the NPC spawn list and mods. The ships themselves are not overly complex so they shouldn't lag dedicated servers either.